Update log
Full Guardians of the Wild Sky update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Workshop
- Gameplay
- UI and audio
Ahoy Adventurers!
We want to extend a heartfelt thank you to everyone who played the demo and helped it become one of the most played demos during Nextfest, reaching over 400,000 wishlists! From the bottom of our hearts, thank you. Seeing this level of excitement is both humbling and incredibly motivating.
As we continue developing the game, we want to take a moment to share what this project means to our team. We believe the best games grow alongside their communities and continue evolving long after launch. Our intent is to keep expanding the world, refining systems, and pushing the game as far as we can for years to come. Heck, we have a whole sky to work with! It even makes you wonder… what lies below the clouds…
Before we jump into all the changes we’ve been making, we have one big announcement to share first.
Mod Support Starts on Day One!
From the very beginning, we’ve believed that Guardians of the Wild Sky can serve as a foundation for modding support. We’ve been building the game with mod support in mind and we are incredibly excited to share this update. With our mod tools, you’ll be able to push the boundaries of what’s possible in the game.
Create everything from new items and Guardian types, to more ambitious creations like new islands, unique biomes, quests, gameplay systems and much more. Whether you're expanding the world or reinventing it entirely, the tools are in your hands. You’ll be able to create an entirely new game within the Guardians of the Wild Sky ecosystem.
Simply put: if you can imagine it, you can build it. We will share more details about mod support in a future post.
What’s Coming Next
Nextfest was a big moment for the game; it gave us a better understanding of what matters most to all of you. We’ve received a ton of feedback across Steam, emails, Discord, and social media and we’re actively working through all of it. Your feedback is directly shaping the skies.
Right now, we are working hard to content lock and thoroughly test the mid and endgame content you haven’t seen yet.
With that being said, let’s jump into some of the major changes & improvements coming to the game, starting off strong with the most requested update:
Improvements to Build System Functionality & UI Overhaul
Building has received a makeover. The old hammer system is now gone; we’ve completely redesigned the building interface to make the process smoother and more intuitive. Getting started is simple; just press B to enter build mode where you can open a full-screen building menu. Here, you can browse and place structures more easily than before. A lot of our UI system has been updated as well (we were using many placeholders during the demo) and we’re excited to introduce a fresh set of brand-new icons.
Rotation Snapping
We have also updated our building system such that walls and floors will now automatically rotate to match the surface you’re looking at while building. This makes placing structures much smoother and intuitive. We have a toggle for those of you who would like to enable or disable this feature, depending on your preference.
Gamepad Support
We’ve heard loud and clear that many of you want full gamepad support and rest assured, your feedback has not gone unnoticed. We’re excited to share that full controller support will be available for our Early Access launch. We have been making adjustments to our UI to ensure
Source
