Update log
Full Guardians of the Wild Sky update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello and happy Friday Adventurers!
Extracted changes
- Performance
- Fixes
- Balance
- UI and audio
- Gameplay
We have just rolled out another patch with a mix of quality-of-life improvements, bug & crash fixes. As always, thank you for the continued feedback, it directly helps us track down issues like these Patch notes:
Fixed text where Splashie was incorrectly referenced instead of Tideloth
Fixed an issue where AI could get stuck in the feeding animation when manually fed until redeployed
Fixed corrupted water volumes and improved several others around Azurefall Isles
Fixed cannons no longer disappear when loading into the world
Updated cannon shots hitting outside the ship hull will no longer remove large chunks of ship health
Guardian's gather tasks (similar to harvesting) will now wait until a worker’s inventory is full before requesting transport, as long as the Guardian has a transport task available
Added sound classes to several structure pieces so their SFX behave correctly
Improved situations where AI could end up stuck with no active task
Crash fixes
That's all for now but please keep the feedback coming. We're actively keeping an eye on reports and will continue rolling out fixes as needed. And as a reminder, if you’re enjoying the demo, we would greatly appreciate you leaving a Steam review which can be made on the demo page. It helps support the team more than you may think. Thank you once again!
Source
