Guardians of the Wild Sky
Steam News 27 February 20262mo ago

Hotfix 27.02.2026 - QoL, Bug and Crash Fixes

Hello and happy Friday Adventurers! We have just rolled out another patch with a mix of quality-of-life improvements, bug & crash fixes. As always, thank you for the continued feedback, it directly helps us track down i…

Update log

Full Guardians of the Wild Sky update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello and happy Friday Adventurers!

Extracted changes

4 fixes1 addition3 changes1 removal
  • Performance
  • Fixes
  • Balance
  • UI and audio
  • Gameplay
changedWe have just rolled out another patch with a mix of quality-of-life improvements, bug & crash fixes. As always, thank you for the continued feedback, it directly helps us track down issues like these Patch notes:
fixedFixed text where Splashie was incorrectly referenced instead of Tideloth
fixedFixed an issue where AI could get stuck in the feeding animation when manually fed until redeployed
fixedFixed corrupted water volumes and improved several others around Azurefall Isles
fixedFixed cannons no longer disappear when loading into the world
removedUpdated cannon shots hitting outside the ship hull will no longer remove large chunks of ship health

We have just rolled out another patch with a mix of quality-of-life improvements, bug & crash fixes. As always, thank you for the continued feedback, it directly helps us track down issues like these Patch notes:

  • Fixed text where Splashie was incorrectly referenced instead of Tideloth

  • Fixed an issue where AI could get stuck in the feeding animation when manually fed until redeployed

  • Fixed corrupted water volumes and improved several others around Azurefall Isles

  • Fixed cannons no longer disappear when loading into the world

  • Updated cannon shots hitting outside the ship hull will no longer remove large chunks of ship health

  • Guardian's gather tasks (similar to harvesting) will now wait until a worker’s inventory is full before requesting transport, as long as the Guardian has a transport task available

  • Added sound classes to several structure pieces so their SFX behave correctly

  • Improved situations where AI could end up stuck with no active task

  • Crash fixes

That's all for now but please keep the feedback coming. We're actively keeping an eye on reports and will continue rolling out fixes as needed. And as a reminder, if you’re enjoying the demo, we would greatly appreciate you leaving a Steam review which can be made on the demo page. It helps support the team more than you may think. Thank you once again!

Source

Steam News / 27 February 2026

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