Full notes
Full Guardians of Holme update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Maps
- UI and audio
- Events
Balance Adjustments
Relics
Dragon Box Maximum Health Increase: 15→20 Number of Randomly Enhanced Traps: 1→3
Recycling Scroll Reroll Progress: 15%→25%
Iron Chains Increased Barricade Health: 100%→150%
Elven Sword Skill Damage Increase: 50%→100%
Elven Goblet Materials Obtained per Pickup: 100→600
Mana Ring Number of Skills Cast without Cooldown: 3→4
Elven Bow Damage: 300→750
Cart Materials Obtained: 1→2
Kingdom Reserve Materials Obtained per Wave: 120→350
Durable Metal Traps in Deck Triggering Effect: 10→6
Pay Order Damage Increase per Trigger: 4%→10%
Heroic Blade Damage Increase: 75%→125%
Engine Oil Duration: 15 seconds→20 seconds
True Crossbow Damage Increase: 30%→40%
Stun Gun Damage Increase: 17%→20%
Strong Springs Displacement Strength Enhancement: 30%→45%
Wooden Staff Skill Casting Cooldown Reduction: 30%→50%
Shovel Now Provides an Initial 1600 Materials
Leather Crawler Belt Traps Triggered by Effect: 10→12
Overlord Core Percentage of Life Triggered by Effect: 50%→40%
Gemstone Ring Enemy Health Reduction: 20%→10%
Amber Ring Enemy Movement Speed Reduction: 15%→10%
Druid Drink Health Restored after Battle: 12→6
Golden Bottle Life Recovery: 25%→15%
Windy Pearl Duration: 10 seconds→8 seconds
Ancient Crystal Negative Status Enhancement: 40%→35%
Oil Tar Rune Tar Slowdown Effect Enhancement: 50%→25%
Elven Well Initial Materials: 2400→3200 Maximum Health Increase: 15→9
Old Coin Initial Materials: 2400→3000 Gold Gained: 700→450
Fire Stopper Initial Materials: 2400→3000
Coupon Shop Discount: 40%→30% Initial Materials: 2400→2800
Smooth Gear Initial Materials: 2400→1600
Long-Handled Mirror Number of Barrier with Zero Cost: 3→2
Flocket Hand Limit Increase: 2→1
Traps
Conductive Floor Material Cost: 300→200 (Upgrade Cost Reduced Accordingly)
Eagle Statue Damage: 120|150|180|210→180|220|260|300
Springboard Trap Attack Windup: 0.3 seconds→0.1 seconds Attack Wait: 0.1 seconds→0
Wind Wall Material Cost: 600→400 (Upgrade Cost Reduced Accordingly)
Conductor Floor Material Cost: 600→400 (Upgrade Cost Reduced Accordingly)
Nail Trap Attack Interval: 5 seconds|4.5 seconds|4 seconds|3.5 seconds→4 seconds|3.2 seconds|2.4 seconds|1.6 seconds
Sunken Trap Damage: 4|6|10|15→7|10|15|20
Hook Trap Attack Interval: 2.7 seconds→3 seconds|2.5 seconds|2 seconds|1.5 seconds
Paralysis Trap Paralysis Duration: 1.4 seconds|1.8 seconds|2.2 seconds|2.6 seconds→1.8 seconds|2.2 seconds|2.6 seconds|3 seconds
Acid Trap Material Cost: 1050|525|525|525→800|400|400|400 (Upgrade Cost Reduced Accordingly)
Mortar Trap Material Cost: 1200→1500 (Upgrade Cost Increased Accordingly) Attack Interval: 2 seconds→2.8 seconds
Thunder Elemental's Mark Summoning Interval: 8 seconds→10 seconds Stun Chance: 50%→35%
Wisp Tower Attack Interval: 2.5 seconds|2 seconds|1.5 seconds|1 second→2 seconds
Icicle Trap Material Cost: 1000→1400 (Upgrade Cost Increased Accordingly)
Harvest Trap Material Cost: 600→1000 (Upgrade Cost Increased Accordingly) Material Gain: 15|20|25|30→8|12|16|20
Machine Gun Damage: 30|45|60|75→20|30|40|60
Arcane Statue Material Cost: 800→1100 (Upgrade Cost Increased Accordingly)
Water Elemental's Mark Summoning Interval: 10 seconds|9 seconds|8 seconds|7 seconds→10 seconds
Charm Floor Attack Interval: 3 seconds→4 seconds
Balista Trap Attack Interval: 2 seconds→2.5 seconds
Windstorm Trap Attack Interval: 2 seconds→3.2 seconds
Field Generator Damage: 7|10|14|19→4|7|11|15
Arctic Floor Damage: 120|140|165|190→80|100|120|150
Steam Engine Material Cost: 500→400 (Upgrade Cost Decreased Accordingly) Advanced Trap Reduction Interval Effect: 10%→20%
Frost Treasury Material Cost: 950→900 (Upgrade Cost Decreased Accordingly) Advanced Trap Reduction Target: 2→1 Effect Trigger Target: 6|5|4|3→5|4|3|2 Material Gain per Trigger: 10→15
Recycling Furnace Material Cost: 1400→1000 (Upgrade Cost Decreased Accordingly) Material Gain per Trigger: 10→15
Laceration Floor Material Cost: 200→400 (Upgrade Cost Increased Accordingly) Damage: 15|35|55|75→40|50|65|90 Additional Damage Percentage: 400%→500%
Capacitor Material Cost: 1050→800 (Upgrade Cost Decreased Accordingly) Material Gain per Pickup: 10→15 Advanced Trap Material Gain: 1→10
Alchemy Floor Burning Additional Damage Ratio: 500%→750% Material Gain per Pickup: 10→15
Oil Tar Trap Tar Movement Speed Reduction: 35%|40%|50%|65%→20%|25%|30%|40% Tar Duration: 3 seconds→5 seconds Evolution Branch A Time Increase: 1 second→5 seconds
Bug Fixes
Fixed a bug where Bucket List description was incorrect. Fixed a bug where enemies would stop moving due to multiple sources of slow. Fixed a bug where Piggy Bank caused gold to reset. Fixed a bug where Durable Metal would kick players out of the shop. Fixed a bug where Magic Fruit would kick players out of the shop. Fixed a bug where Magic Fruit caused issues with the enhancement interface resolution.
Experience Improvements
The daily challenge details will no longer cover part of the difficulty switch arrows. The daily challenge details will no longer cover part of the difficulty descriptions.
Source
Changelog.gg summarizes and formats this update. How we read updates.