Full notes
Full Guardians of Holme update
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What changed
- Balance
- Gameplay
- Maps
- Events
- UI and audio
- Fixes
New Content
1. New Traps
Thunder Elemental's Mark: Summons a max of Thunder Elemental. Its attacks have a chance to Stun the enemy.
2. New Skills
Bait Tactic: Throw a large number of nets in an area, immobilizing enemies caught in the nets. Flying units will be grounded if caught.
Silence: Silence all enemies within 1.5 cells for 20 seconds.
3. New Relics
Jiuli Pot: When an enemy is about to reach the Core, summon 1 Lv.4 Guard into the battle.Can be used once per battle.
Red Signal Light: When you take more than 10 damage in a single battle, increases all Trap damage by 25% and decreases all Trap Attack Delay by 25% until the end of battle.
Charging Censer: Shields your Core from 1 attack(s). Every 30 enemies eliminated will recharge 1 charge of effect for this Relic, up to 2 charges.
Balance Adjustments
Traps
- Spell TowerCost reduced from 800 to 500, upgrade cost adjusted accordingly. Damage increased from 300|400|550|750 to 500|650|800|950.
- Conductor FloorCost reduced from 800 to 600, upgrade cost adjusted accordingly. Ignition damage reduced from 15|22|30|40 to 20|27|35|45.
- Oil Tar TrapSlow effect increased from 25%|30%|40%|55% to 35%|40%|50%|65%.
- Nail TrapCost reduced from 800 to 600, upgrade cost adjusted accordingly. Damage increased from 70|87|105|130 to 90|107|125|150.
- Conductive FloorCost reduced from 400 to 300, upgrade cost adjusted accordingly. Conductive damage increased from 55%|70%|85%|100% to 85%|100%|120%|150%.
- Dart TrapDamage increased from 15|22|29|40 to 20|27|34|45.
- Springboard TrapCost reduced from 500 to 400, upgrade cost adjusted accordingly.
- Paralysis TrapCost reduced from 1200 to 900, upgrade cost adjusted accordingly. Damage increased from 50|70|90|110 to 60|80|105|135.
- Paralysis FloorCost reduced from 800 to 600, upgrade cost adjusted accordingly. Damage increased from 35|47|57|71 to 40|52|65|80.
- Hook TrapCost reduced from 400 to 300, upgrade cost adjusted accordingly.
- Sulfur FloorCost reduced from 650 to 400, upgrade cost adjusted accordingly. Damage increased from 7|14|21|28 to 9|16|23|30.
- Fly Saw TrapCost reduced from 1250 to 800, upgrade cost adjusted accordingly.
- Projectile TrapOverheat points per bullet reduced from 2 to 1. Maximum overheat points reduced from 30 to 20.
- Net TrapCost reduced from 300 to 200, upgrade cost adjusted accordingly.
- Pulverizer TrapDamage and overheat points ratio decreased from 15|20|25|30 to 20|25|32|42.
- Icicle TrapCost increased from 750 to 1000, upgrade cost adjusted accordingly. Damage decreased from 80|95|115|140 to 60|75|95|120.
- Wisp TowerCost increased from 750 to 1200, upgrade cost adjusted accordingly.
- Windstorm TrapCost increased from 1100 to 1200, upgrade cost adjusted accordingly. Magic damage bonus decreased from 20000 to 15000.
- Field GeneratorBase attack interval increased from 3.8 seconds to 5 seconds.
Relics
- Mixed JuiceMinimum skill cooldown reduced from 5 to 1. Maximum skill cooldown reduced from 40 to 30.
- Deep TurquoiseProgress gained from rerolls increased from 5% to 10%.
- Sharp SpearDamage increased from 75 to 150.
- Sun ShieldLife recovery ratio increased from 3% to 5%.
- Burn RuneDamage increase ratio increased from 30% to 45%.
- Kingdom GiftMaterials obtained increased from 750 to 900.
- Blessing of MightDamage increase ratio increased from 10% to 15%.
- Scar PendantEach damage stack ratio increased from 1% to 3%. Maximum stack ratio increased from 50% to 60%. Duration increased from 5 seconds to 10 seconds.
- Super GlueSlow effect increase ratio increased from 25% to 35%.
- Molotov CocktailBurning damage applied increased from 10 to 20. Duration increased from 5 seconds to 10 seconds.
- Stun GunDamage increase ratio per reroll point increased from 15% to 17%.
- Rage RuneMaximum damage increase ratio decreased from 20% to 17%.
- Ancient CrystalNegative status duration extension ratio decreased from 50% to 40%.
- Cultist RobeEnemy quantity reduction ratio decreased from 15% to 10%.
- Sun ScepterDamage increase ratio per 5 life decreased from 3% to 2%.
- Peace IdolMaterial consumption ratio for preventing damage increased from 20% to 30%.
Skills
- Arrow RainSkill damage increased from 250|450|650|900|1200|1500|1800 to 350|550|750|1000|1300|1600|1900.
- BombSkill damage increased from 100|220|340|460|580|700|900 to 200|320|440|560|680|800|1000.
- Midas TouchCooldown reduced from 120 seconds|110 seconds|100 seconds|90 seconds|80 seconds|70 seconds|60 seconds to 100 seconds|90 seconds|80 seconds|70 seconds|60 seconds|55 seconds|50 seconds.
- HexSkill targets reduced from 2|3|4|5|6|7|8 to 1|2|3|4|5|6|7.
- CharmCooldown increased from 90 seconds|85 seconds|80 seconds|75 seconds|70 seconds|65 seconds|60 seconds to 100 seconds|95 seconds|90 seconds|85 seconds|80 seconds|75 seconds|70 seconds.
Enemies
- LeviathanHealth reduced from 2500 to 2200. Armor reduced from 55 to 35. Speed reduced from 55 to 48.
- BaalHealth reduced from 3000 to 2800. Armor reduced from 55 to 45.
- DumahHealth reduced from 3800 to 3400.
- MastemaHealth reduced from 5000 to 4500.
- MammonArmor increased from 0 to 50.
- BeelzebubHealth reduced from 5500 to 5000. Armor reduced from 100 to 70.
- LuciferArmor increased from 0 to 50.
- AzazelArmor increased from 0 to 50.
- AbaddonHealth reduced from 10000 to 9500. Armor increased from 0 to 100.
- Boss Goblin WitchHealth increased from 3500 to 4200.
- Boss Shield Wolf RaiderHealth increased from 3100 to 3600. Speed reduced from 80 to 70.
- Boss Orc CatapultHealth increased from 6000 to 6800. Speed reduced from 50 to 45.
- Boss Cruel TrollHealth increased from 7000 to 8000.
- Boss HellfireHealth increased from 5000 to 6000.
- Bat KnightSpeed reduced from 75 to 65. Health reduced from 450 to 350.
- Jackal RaiderHealth reduced from 300 to 250. Speed reduced from 150 to 120.
- Orc CatapultHealth reduced from 1500 to 1200. Speed reduced from 45 to 40.
Bug Fixes:
Fixed an issue where selling traps in event [The Alliance] event did not grant gold.
Fixed an issue where selling relics in event [The Alliance] resulted in incorrect rewards.
Fixed UI adaptation issues for special resolutions.
Fixed issues with certain traps behaving abnormally in high difficulty levels.
Experience Improvements
Fixed an issue where the pause UI blocked trap placement during battles.
Added the ability to cancel card selection/skill usage by right-clicking the mouse.
Source
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