Hi friends, fans & family! Will try to post more often about progress in the game and will try to do that with as little "fluff" as possible (that's the price to pay for the increase in frequency :P) so let's hop right
Full notes
Full Guardians of Gridvale update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix4 additions1 change0 removals
Balance
Maps
Gameplay
UI and audio
changedWill try to post more often about progress in the game and will try to do that with as little "fluff" as possible (that's the price to pay for the increase in frequency :P) so let's hop right in!
addedAugust-October progress:added world map with selectable missions. Missions give varying rewards, are of different type, have different biomes and difficulties and it's up to you to play to your teams current strengths. - added varying difficulty for missions - added villager/civilian happiness/morale meter - added morale and legend/story points as mission reward types. One of the ways of losing the game is by the people losing faith in the heroes (happens when mission objectives are failed) and therefor not hiring them anymore and morale can now be restored. Legend/story points are used to unlock new stuff for future runs.
addedAugust-October progress:added help chapters so players can read up on how some mechanics in the game work
addedAugust-October progress:added icons for the top menu and replaced text buttons - added enemy initiative order button so you can see in what order enemies will act
fixedAugust-October progress:Bugs: - fixed some game over reset bugs - fixed a UI bug that occured after opening a chest
addedAugust-October progress:Gameplay improvements: - Changed web shot to slow down units insted of incapacitating them (too similar to ice otherwise). This effect will last until a unit is attacked which will break the web - added the “flying” passive ability. Flying units can pass through rocks and hostile units and stand/cross water tiles. The ability can be given to any unit and can be applied to items.
Guardians of Gridvale changes
changedWill try to post more often about progress in the game and will try to do that with as little "fluff" as possible (that's the price to pay for the increase in frequency :P) so let's hop right in!
addedadded world map with selectable missions. Missions give varying rewards, are of different type, have different biomes and difficulties and it's up to you to play to your teams current strengths. - added varying difficulty for missions - added villager/civilian happiness/morale meter - added morale and legend/story points as mission reward types. One of the ways of losing the game is by the people losing faith in the heroes (happens when mission objectives are failed) and therefor not hiring them anymore and morale can now be restored. Legend/story points are used to unlock new stuff for future runs.
addedadded help chapters so players can read up on how some mechanics in the game work
addedadded icons for the top menu and replaced text buttons - added enemy initiative order button so you can see in what order enemies will act
fixedBugs: - fixed some game over reset bugs - fixed a UI bug that occured after opening a chest
Hi friends, fans & family!
Will try to post more often about progress in the game and will try to do that with as little "fluff" as possible (that's the price to pay for the increase in frequency :P) so let's hop right in!
August-October progress:
Features:
-added world map with selectable missions. Missions give varying rewards, are of different type, have different biomes and difficulties and it's up to you to play to your teams current strengths. - added varying difficulty for missions - added villager/civilian happiness/morale meter - added morale and legend/story points as mission reward types. One of the ways of losing the game is by the people losing faith in the heroes (happens when mission objectives are failed) and therefor not hiring them anymore and morale can now be restored. Legend/story points are used to unlock new stuff for future runs.
added help chapters so players can read up on how some mechanics in the game work
added icons for the top menu and replaced text buttons - added enemy initiative order button so you can see in what order enemies will act
Bugs: - fixed some game over reset bugs - fixed a UI bug that occured after opening a chest
Gameplay improvements: - Changed web shot to slow down units insted of incapacitating them (too similar to ice otherwise). This effect will last until a unit is attacked which will break the web - added the “flying” passive ability. Flying units can pass through rocks and hostile units and stand/cross water tiles. The ability can be given to any unit and can be applied to items.