Full notes
Full Guardians of Greyrock update
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What changed
- Fixes
- Performance
- Balance
Bug Fix:
Fixed a visual glitch that could occur when loading a saved match in which a party member had died last play session. The bug resulted in an incorrect highlight effect (yellow/active) when selecting the "dead" card or hovering over its attributes or status tokens. Now the correct (grey/inactive) highlight will always display for dead party members regardless of the game state that was saved/loaded.
Optimization/Performance Improvements:
Status effects that require dice rolls on turn start have been better optimized for faster processing. This performance gain is most noticeable at times when large numbers of enemies have multiple status effects active simultaneously.
Improved the way direct damage and status effect immunities are checked during combat rolls.
Cleaned up visualFX code related to the magick particles displayed whenever a character transforms into a toad.
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More Info: View Complete Patch History View the Player's Handbook View Past Announcements
Source
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