Full notes
Full Guardian Zero update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Events
- UI and audio
In preparation for Steam Next Fest and the Guardian Zero Demo version coming up soon, I wanted to share what I’ve got planned for future updates, that will get us to a 1.0 release.
Add More Point of Interest Types (10+)
Finish Decor for Procedural Buildings (45%)
Finish Plants and Minerals Varieties (35%)
Add More Environmental Effects
Add More Terrain Generation Archetypes
Add More Random Events
Add New Types (0 / 7+)
Create More Attacks with Special Effects
Finish Adding Bosses (4 / 6+)
Implement Unique Passive Abilities
Add Unique Item Drops
Finish Adding Weapons and Tools (62 / 100+)
Add Tech-Tree Style Unlockables (54)
Add New Playable Characters (1 / 8)
Create More Augments (132 / 150+)
Implement Mystery System with Unique Buildable Structure
Implement Pets (0 / 12)
Add In-Game Achievements (0 / 52)
Finish Adding Any Missing Sound Effects
Add More Music Tracks
Polish and Make Improvements As We Progress
Source
Changelog.gg summarizes and formats this update. How we read updates.
