What changed
0 fixes1 addition0 changes0 removals
addedOptimize the player's knockback effect. Optimize the King Slime model and increase the collision effect of King Slime. Solve the problem that the collision range of some buildings is too large. Optimize the hit effect, distinguish between the hit effect of Warcraft and the brave. The barbarian's new skill, windmill. When Doom Biscuit dies, launch a rain of arrows. Adjust the big sword skill 3, reduce the random angle and enlarge the size of the big sword. Shorten the "mark" skill cd time 5s→2s. Reduce the number of death penalty souls, 50%→80%.
Shorten the "mark" skill cd time5s→2s↓Shorten the "mark" skill cd time decreased, nerfnumber of death penalty souls,50%→80%↑number of death penalty souls, increased, buff守卫魔兽-Guardian of Warcraft changes
addedOptimize the player's knockback effect. Optimize the King Slime model and increase the collision effect of King Slime. Solve the problem that the collision range of some buildings is too large. Optimize the hit effect, distinguish between the hit effect of Warcraft and the brave. The barbarian's new skill, windmill. When Doom Biscuit dies, launch a rain of arrows. Adjust the big sword skill 3, reduce the random angle and enlarge the size of the big sword. Shorten the "mark" skill cd time 5s→2s. Reduce the number of death penalty souls, 50%→80%.
优化玩家击退效果。 优化史莱姆国王模型,增加史莱姆国王碰撞效果。 解决部分建筑碰撞范围过大的问题 。 优化命中效果,魔兽与勇者命中效果区分。 野蛮人新增技能,风车 厄运饼干死亡时,发射箭雨 调整大剑技能3 ,随机角度缩小,大剑体积放大。 缩短“标记”技能cd时间 5s→2s 减少死亡惩罚灵魂数,50%→80%
Optimize the player's knockback effect. Optimize the King Slime model and increase the collision effect of King Slime. Solve the problem that the collision range of some buildings is too large. Optimize the hit effect, distinguish between the hit effect of Warcraft and the brave. The barbarian's new skill, windmill. When Doom Biscuit dies, launch a rain of arrows. Adjust the big sword skill 3, reduce the random angle and enlarge the size of the big sword. Shorten the "mark" skill cd time 5s→2s. Reduce the number of death penalty souls, 50%→80%.