What changed
0 fixes3 additions3 changes0 removals
- UI and audio
- Gameplay
- Balance
changedBug slaying time!The content is finally 100% finished and put together in Unity! This means exactly two things - we’re days away from the finish line AND, as we speak, we’re deep in the throes of intensive debugging. This stage in the development of an indie game like ours, with so many layers of complexity, is hard! And not as fun as it sounds. But hey, there’s no way but through. Once the polishing up is done, we’ll be ready for the takeoff!
changedYou asked for a spell cheat sheet… and we gave you one!Several streamers and testers expressed the need for a visual reminder of Sayri’s many spells! Our prince is a very powerful mage whose incredible, customizable spells may have been a tad difficult to remember. But no more! Now, when you press the casting button, a cheat sheet appears to remind you of the key combination for each spell. In case you have an extraordinary memory, there'll be an option in the pause menu to disable the spell cheat sheet. Your wishes are our commands, but we also want to give you the freedom to choose what suits your playing style best.
addedNew Demo version and a super polished tutorial!We released a new demo a short while ago! Among some incredible features, you get the chance to win the final sword of the game. This weapon is unlike any other you will encounter throughout our indie masterpiece - get the chance to wield a two-handed big badass sword!
addedNew Demo version and a super polished tutorial!As regards the new tutorial, it looks extremely different from the old one! It truly is something else. The details are ravishing and the backgrounds are, hands down, otherworldly! We have the most talented team of designers and digital artists.
addedNew Demo version and a super polished tutorial!We have also updated our controller system: you can now customize your keyboard or controller combo. The choice is yours!
changedGuardian of Lore Release Date set for… *drumroll*Mark your calendars, folks, Guardian of Lore is set to be released on May 18th! This date is the definitive one and is coming up fast. There’s just no accurate way to describe the extent of our excitement as the day approaches… we’ll probably realize what’s going on once we’re past it. There’s just so much effort behind every level, every bad guy and weapon, every character and background. Still, we made lemonade with every lemon life threw at us! That’s how determined we are. We were positive we would create an indie game masterpiece, and we did it, guys! Just wait and see!
Guardian of Lore changes
changedThe content is finally 100% finished and put together in Unity! This means exactly two things - we’re days away from the finish line AND, as we speak, we’re deep in the throes of intensive debugging. This stage in the development of an indie game like ours, with so many layers of complexity, is hard! And not as fun as it sounds. But hey, there’s no way but through. Once the polishing up is done, we’ll be ready for the takeoff!
changedSeveral streamers and testers expressed the need for a visual reminder of Sayri’s many spells! Our prince is a very powerful mage whose incredible, customizable spells may have been a tad difficult to remember. But no more! Now, when you press the casting button, a cheat sheet appears to remind you of the key combination for each spell. In case you have an extraordinary memory, there'll be an option in the pause menu to disable the spell cheat sheet. Your wishes are our commands, but we also want to give you the freedom to choose what suits your playing style best.
addedWe released a new demo a short while ago! Among some incredible features, you get the chance to win the final sword of the game. This weapon is unlike any other you will encounter throughout our indie masterpiece - get the chance to wield a two-handed big badass sword!
addedAs regards the new tutorial, it looks extremely different from the old one! It truly is something else. The details are ravishing and the backgrounds are, hands down, otherworldly! We have the most talented team of designers and digital artists.
addedWe have also updated our controller system: you can now customize your keyboard or controller combo. The choice is yours!
This is it, folks! This highly awaited Guardian of Lore DevLog contains an explosive bit of news! If you have been paying attention to our social media outlets, please don’t spoil the surprise for those still in the dark. If you haven't… then buckle up, you’re in for quite a ride!
In-Game Updates
Bug slaying time!
The content is finally 100% finished and put together in Unity! This means exactly two things - we’re days away from the finish line AND, as we speak, we’re deep in the throes of intensive debugging. This stage in the development of an indie game like ours, with so many layers of complexity, is hard! And not as fun as it sounds. But hey, there’s no way but through. Once the polishing up is done, we’ll be ready for the takeoff!
The final battle is… EPIC
Guys, there’s no way we can convey with words just how incredible the mother of all final battles is. It’s the final battle which ties up every single story. There’ll be exciting danger, dangerous excitement, and Sayri, aided by your gaming skills, will get to prove himself as the rightful Guardian of Lore! Will you beat all odds and become the savior of legends? Or will you succumb to the evil forces seeking to destroy the memories of your kin?
You asked for a spell cheat sheet… and we gave you one!
Several streamers and testers expressed the need for a visual reminder of Sayri’s many spells! Our prince is a very powerful mage whose incredible, customizable spells may have been a tad difficult to remember. But no more! Now, when you press the casting button, a cheat sheet appears to remind you of the key combination for each spell. In case you have an extraordinary memory, there'll be an option in the pause menu to disable the spell cheat sheet. Your wishes are our commands, but we also want to give you the freedom to choose what suits your playing style best.
New Demo version and a super polished tutorial!
We released a new demo a short while ago! Among some incredible features, you get the chance to win the final sword of the game. This weapon is unlike any other you will encounter throughout our indie masterpiece - get the chance to wield a two-handed big badass sword!
As regards the new tutorial, it looks extremely different from the old one! It truly is something else. The details are ravishing and the backgrounds are, hands down, otherworldly! We have the most talented team of designers and digital artists.
We have also updated our controller system: you can now customize your keyboard or controller combo. The choice is yours!
Additional Guardian of Lore Updates and Highlights
Guardian of Lore Release Date set for… *drumroll*
Mark your calendars, folks, Guardian of Lore is set to be released on May 18th! This date is the definitive one and is coming up fast. There’s just no accurate way to describe the extent of our excitement as the day approaches… we’ll probably realize what’s going on once we’re past it. There’s just so much effort behind every level, every bad guy and weapon, every character and background. Still, we made lemonade with every lemon life threw at us! That’s how determined we are. We were positive we would create an indie game masterpiece, and we did it, guys! Just wait and see!
And there’s one more cherry on top of this amazing Dev-Log cake! (Can we have another drumroll please?