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Steam News14 March 20263mo ago

GTTOD Playtest Day 1 Patch Notes

GTTOD Playtest - First 24 Hours Patch-Notes Additions: The Chariot I and The Chariot II (III needs a rework) Added 0.

Full notes

Full GTTOD update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes8 additions8 changes1 removal
  • Gameplay
  • Store
  • Balance
  • Events
  • Fixes
addedAdditions:Added 0.5 seconds of auto vault time after wallrunning
addedAdditions:Added a Quick-Swap Item Mode key
addedAdditions:Added a Quick-Inventory key
addedAdditions:Added a Quick-Melee key
addedAdditions:Added Num-Keys for instantly switching to favorited items
addedAdditions:Added click-to-buy in the Shop and click-to-withdraw in the Stash
Combo Meter time10/512/6Combo Meter time increased, buff

GTTOD Playtest - First 24 Hours Patch-Notes

Additions:

  • The Chariot I and The Chariot II (III needs a rework)

  • Added 0.5 seconds of auto vault time after wallrunning

  • Added a Quick-Swap Item Mode key

  • Added a Quick-Inventory key

  • Added a Quick-Melee key

  • Added Num-Keys for instantly switching to favorited items

  • Stim increases Wallrun speed

  • Walldash resets Wallclimb

  • Added click-to-buy in the Shop and click-to-withdraw in the Stash

  • Items now display proper names and colors in favorites wheel

  • Added tutorials to Dead Man's Depot, Blessed Bunkers, and Cursed Bunkers

Adjustments:

  • Increased Jump height

  • Increased Double Jump height

  • Increased Wallclimb height

  • Increased grounded movement speed

  • Reduced event hold time from 1 second to .25 seconds

  • Reworked dash distance blocking so you have to LITERALLY be touching a wall physically before it blocks a dash in that direction

  • Decreased Door Event charge amount by 25%

  • Increased Combo Meter time from 10 / 5 to 12 / 6

  • Deactivated lots of non-functioning or disabled T H I N G S

  • More interactables must be specifically LOOKED AT to be interacted with rather than just be near to

  • More vibrant colors in Inventory

Bug Fixes:

  • Fixed Club removing glow on weapons

  • Fixed enemies spawning in Harbor Deep (potentially?)

  • Fixed Grapple Water bug

  • Fixed Double Barrel auto-pickup on Workbench

  • Waders icon added

  • Way more I've forgotten

Source

Steam News / 14 March 2026

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