Full notes
Full GTTOD update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
You may have recently noticed our new logo
-or our new title
-or our new steam art assets like icons and capsules
-or the previous Steam post going over the major aspects of GTTOD that are changing in the final update
-or a few of our posts on Twitter and YouTube showing some system tests leading up to a public Playtest
-or some new branches, app IDs, concept arts, and other things that have gotten leaked over the last few weeks
Hm
Well needless to say, there's a lot going on - and enough has come out about it that it's probably about time to, OFFICIALLY, declare that:
BIG time.
And not just GTTOD...
You're gonna see a lot of changes around these parts as we work our way up to launch, but for ANYONE who has gotten a side-clip from our changes like builds acting weird, things not being where you expect them to be, etc - I just wanted to apologize for the inconvenience and assure you that it's all good and exciting things (:
Also check this out
Aaaanyway, I'll be back again soon with more progress updates, and keep an eye on the store page these following weeks. I'll be sure to let you guys know when shit starts to hit the fan.
[c] -Andrew, GTTOD Dev [/c]
JOIN THE DISCORD FOR GOD'S SAKE
Steam post image
Source
Changelog.gg summarizes and formats this update. How we read updates.
