In this update2
Full notes
Full GRUEL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
GRUEL changes
Hello Gruelers!
Before we change the future of GRUEL with the release, we wanted to update the demo to fix crucial bugs and make sure we are ready for release!
Changelog:
Big pickups now don't dissapear
Increased likelihood of Flea markets spawning
Gruel room now has an entering sound
Deflecting a bullet with the mighty legs seal now aims the bullet towards where you look
Shadewalkers now shoot multiple shade-bullets
Leadhounds now slightly show when you do more damage to them
Controllers now have analog movement support
A confirmation now pops up when quitting the game
Happy Grueling!
Source
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