Full notes
Full Ground Pounders update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- UI and audio
- Compatibility
- Gameplay
Ground Pounders changes
With the last big update, a few crashes to desktop cropped up, some universal and a few to the new Mac version specifically. It's not all crash fixes though! Meanwhile, we are fast approaching the end of Early Access, so please make sure to share your feedback before we're unable to accommodate certain things!
One important note
One crash would remain in old save game data, so we have to delete old saves.
Critical
Fixed CTD when starting Mac version
Fixed end turn CTDs
Fixed removing spawned unit CTD
Fixed CTD when units are destroyed from being out of supply
Fixed CTD from temporary supply zones
Fixed not being able to select "Discard Card Mode" when unit tray is visible
Fixed "Random" button not available in the Deck Manager Screen
Fixed being able to randomly add cards to a deck that are not available to the faction of the deck
Fixed losing data in the last battle of a planet in campaign mode, requiring you to have to play it again
Fixed not saving player dice rolls when you save during the Equip Phase
Fixed issue where units have double the dice when you load a save game
Fixed units sometimes getting extreme dice rolls
Changes and Addition:
Greyed out units that are not affordable in combat
Fixed needing to click a unit twice to deselect it after it is reinforced
Fixed supply lines showing a green line from Command to unit when the Command's line is red (un-supplied)
Fixed helicopters not animating in the combat animation
Fixed units not exploding in the combat animation when air units are in the combat
Fixed air bases not showing as selected when you click on them
NOTE: Old saves will be deleted to fix a further CTD Beta 0.1.3253 Psst!
Kerberos' second team has a new game that needs your support !
Source
Changelog.gg summarizes and formats this update. How we read updates.
