GROUND BRANCH
Steam News 31 July 20259mo ago

Build Update #060: Patch V1035.1

We're back with another Build Update — this time for our first point release: patch V1035.1! This patch introduces a few new features (such as a Check Watch function, hand signals and modded skins), as well as various b…

Update log

Full GROUND BRANCH update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

3 fixes3 additions0 changes0 removals
  • Gameplay
  • Performance
addedThis patch introduces a few new features (such as a Check Watch function, hand signals and modded skins), as well as various bug fixes and even some small visual upgrades. Keep reading for the full scoop, and don't forget to let us know what you think!
fixedPerformance and stabilityWe have identified and fixed a number of memory leak issues which would create an increasing impact on performance (and possibly online replication) over time:
fixedPerformance and stabilityFixed memory leaks related to inventory items that were not being unloaded on level change Fixed some vehicle blueprints that were leaking memory after level change (they were set to replicate unnecessarily)
fixedPerformance and stabilityFixed leak caused by regenerating navmeshes with our door-swinging logic in Kythera AI
addedCheck WatchYou can still do those things, but now you can also simply use the new Check Watch ability to have your character raise their wristwatch in clear view of the camera while keeping your firearm (if you have one equipped) at ready.
addedCheck WatchThe new Check Watch ability can be triggered in any stance, and it stays on while walking and running (but not while sprinting or crawling). Most other actions will cancel it out automatically.

We're back with another Build Update — this time for our first point release: patch V1035.1!

This patch introduces a few new features (such as a Check Watch function, hand signals and modded skins), as well as various bug fixes and even some small visual upgrades. Keep reading for the full scoop, and don't forget to let us know what you think!

💡 Patch V1035.2 is also planned for the near future.

Patch notes

Performance and stability

We have identified and fixed a number of memory leak issues which would create an increasing impact on performance (and possibly online replication) over time:

  • Fixed memory leaks related to inventory items that were not being unloaded on level change Fixed some vehicle blueprints that were leaking memory after level change (they were set to replicate unnecessarily)

  • Fixed leak caused by regenerating navmeshes with our door-swinging logic in Kythera AI

🚧 These should hopefully improve performance degradation over time — including some of the server rubberbanding issues — but the problem is still being monitored, and we'll continue to work towards a definitive fix. Be sure to let us know how your server is handling these changes!

Gameplay

Check Watch

Gone are the days of free-looking down to your left wrist or picking a foregrip that makes it easy to see it at a glance.

You can still do those things, but now you can also simply use the new Check Watch ability to have your character raise their wristwatch in clear view of the camera while keeping your firearm (if you have one equipped) at ready.

💡 To check your watch, double-tap Freelook (default [Tab]).

The new Check Watch ability can be triggered in any stance, and it stays on while walking and running (but not while sprinting or crawling). Most other actions will cancel it out automatically.

🐞 When prone, the watch face may not be within the frame depending on what item you have equipped, even with a vertical FOV of 58 (default) or wider. We're looking into it.

🐞 You may have issues checking your watch after using it several times while moving around, changing stances or in combination with Freelook. To restore the ability to check your watch, simply use Freelook momentarily.

First pass on hand signals

Players can now use hand signals to silently communicate with teammates.

"Go There" hand signal

To bring up the Hand Signals menu, use default [H].

💡 If a default key is not set in your game, manually bind it under Settings Controls Keybinds (look under the "Communication" header).

Available signals so far are:

  • Cover Me — Issued to request covering fire or overwatch from a teammate

  • Rally Up — Issued to tell teammates to regroup on your position

  • Go There — Issued to order teammates to move up to a location in front of you

  • Need Breacher — Issued to request a teammate to breach a door (currently limited to the water Breaching Charge)

  • Halt — Issued to tell teammates to stop and hold a position until told otherwise

  • Look There — Issued to tell teammates to visually check a position in front of you

🚧 As ever, please keep in mind this is an initial implementation — the UI and animations will be iterated on, and more hand signals will be added.

💡 Hand signals are issued via the same radial menu style as squad orders — press the

Source

Steam News / 31 July 2025

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