Full notes
Full GrindFest update
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What changed
- Balance
- Gameplay
- Compatibility
- UI and audio
- Fixes
- Performance
New Features
Advanced AI Thinking: AutomaticHero.Think() and ClearThoughts() methods for sophisticated bot decision-making using remote LLM
Visual Basic Scripting: Visual Basic.NET support for bot programming
Enhanced Bot API Methods: - FindNearestEnemies() for multi-target awareness - Attack(enemy) method for direct combat targeting - AllocateStatPoints() and AllocateSkillPoints() for character progression - Hero.CarryingCapacity property for inventory management
Moon Gates: Socketable runes now act as addresses for portal destinations
Carrying Capacity: Heroes now have weight limits and cannot carry overly heavy items like ore in inventory
Death Replay: Partially implemented replay functionality for analyzing combat deaths
Reagent Spawning: Mandrake roots, mushrooms, and potatoes now spawn naturally in the world
- Lumberjacking & CarpentryNew gathering and crafting skills for wood-based materials
- Enhanced MiningTools now have efficiency ratings and improved mechanics
Bot API
Idle() Method Improvements: - Now automatically walks through different areas as hero level increases - healthPotionThreshold parameter to control healing behavior - lootPredicate parameter to customize what items to collect - Respects 90% carrying capacity limit - Defaults to collecting gold, health potions, and better equipment
- Party ManagementGold, gems, souls, and gold cap properties added to AutomaticParty
Items
Looking Glass: Legendary magnifying glass that automatically identifies items when held by selected hero
Quality of Life Improvements
Controller Support: Enhanced Xbox controller layout with dedicated buttons for pickup, attack, block, item display, and health potions
UI Improvements: - Attack rating now displayed in character window - Items can be dropped on experience bar to move to inventory - Tooltips display more slowly using alpha transitions - Better tooltip positioning
- Visual Polish- Removed lens distortion for more precise mouse aiming - Nameplates below ground are now ignored
Balance Changes
Heavy items now have special pickup animations and weight considerations
Warriors now start with 3 health potions for better early game survival
Bows shoot significantly faster for improved ranged combat
Monster levels slightly increased in Crimson Meadows and Rotten Burrows
Zombies can no longer swim (they sink as expected)
Summon Skeleton spell now summons fewer skeletons per intelligence point
Last Stand skill: Now has 1-minute cooldown, still heals percentage of health and permanently reduces stats
Attack rating bonuses available in gold shop
Bug Fixes
Fixed poison weapons not working
Vases are now properly breakable
Cursed items can no longer be thrown
Player gold properly displayed when trying to pickup over limit
- Performance optimizationRemoved GC allocations from liquid containers
Source
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