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Steam News29 January 20251y ago

Version 0.2.238 - Fluid transfer

New Features Mixing potions and refilling them from vessels and other potions Discord integration - patrons can link their game account and access special patron role/channels Potions now glow less when empty Dropping p

In this update3

Full notes

Full GrindFest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes4 additions8 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
  • Events
changedNew FeaturesContainer contents now display flattened in tooltips (hold Ctrl to unflatten)
addedNew FeaturesCurse spell added (works like inversed Bless spell - removes stats from non-undead, adds stats to undead)
changedNew FeaturesUnlock spell can now open both chests and doors
addedNew FeaturesNew Area.Dungeon and Dungeon.Rooms API
changedNew FeaturesDefault script changed from Hero.FollowCursorAndAttack() to Hero.Idle()
addedBalance ChangesWraith enemy added to first area. Wraiths now summons skeletons and casts curse

GrindFest changes

changedContainer contents now display flattened in tooltips (hold Ctrl to unflatten)
addedCurse spell added (works like inversed Bless spell - removes stats from non-undead, adds stats to undead)
changedUnlock spell can now open both chests and doors
addedNew Area.Dungeon and Dungeon.Rooms API
changedDefault script changed from Hero.FollowCursorAndAttack() to Hero.Idle()

New Features

Mixing potions and refilling them from vessels and other potions

Discord integration - patrons can link their game account and access special patron role/channels

Potions now glow less when empty

Dropping potion of fire causes it to explode

Container contents now display flattened in tooltips (hold Ctrl to unflatten)

Curse spell added (works like inversed Bless spell - removes stats from non-undead, adds stats to undead)

Unlock spell can now open both chests and doors

New Area.Dungeon and Dungeon.Rooms API

Default script changed from Hero.FollowCursorAndAttack() to Hero.Idle()

Balance Changes

Wraith enemy added to first area. Wraiths now summons skeletons and casts curse

Adjusted item rarity probabilities

Movement speed, attack speed, and hit recovery speed now scale using logarithmic formula

Default script changed from Hero.FollowCursorAndAttack() to Hero.Idle()

Bug Fixes

Fixed opening portals from dungeons

Fixed FindInteractive and FindNearestEnemy functions

AI now properly uses all available skills

Altar now correctly destroys items with probability based on number of affixes item already has

Mouse raycast in player input adjusted to 1000

Item stats now have more variety

Abyss now gives proper soul rewards for 100+ levels

Item durability now persists through saves

FindNearestEnemy now ignores enemies in water

Source

Steam News / 29 January 2025

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