In this update3
Full notes
Full GrindFest update
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What changed
- UI and audio
- Gameplay
- Balance
- Fixes
- Events
GrindFest changes
New Features
Mixing potions and refilling them from vessels and other potions
Discord integration - patrons can link their game account and access special patron role/channels
Potions now glow less when empty
Dropping potion of fire causes it to explode
Container contents now display flattened in tooltips (hold Ctrl to unflatten)
Curse spell added (works like inversed Bless spell - removes stats from non-undead, adds stats to undead)
Unlock spell can now open both chests and doors
New Area.Dungeon and Dungeon.Rooms API
Default script changed from Hero.FollowCursorAndAttack() to Hero.Idle()
Balance Changes
Wraith enemy added to first area. Wraiths now summons skeletons and casts curse
Adjusted item rarity probabilities
Movement speed, attack speed, and hit recovery speed now scale using logarithmic formula
Default script changed from Hero.FollowCursorAndAttack() to Hero.Idle()
Bug Fixes
Fixed opening portals from dungeons
Fixed FindInteractive and FindNearestEnemy functions
AI now properly uses all available skills
Altar now correctly destroys items with probability based on number of affixes item already has
Mouse raycast in player input adjusted to 1000
Item stats now have more variety
Abyss now gives proper soul rewards for 100+ levels
Item durability now persists through saves
FindNearestEnemy now ignores enemies in water
Source
Changelog.gg summarizes and formats this update. How we read updates.
