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Steam News31 March 20263mo ago

Grimslair v1.14d HOTFIX

Hello Reapers, Last hotfix for today, unless we run into any other obscure bugs! Night Time Rest Stats Now Stack - While in Roguelike mode, if you find an upgrade that you have already purchased, it will now stack prope

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Full Grimslair update

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Repeated intro

Hello Reapers,

What changed

1 fix1 addition3 changes1 removal
  • Gameplay
  • Store
  • UI and audio
fixedLast hotfix for today, unless we run into any other obscure bugs!
changedNight Time Rest Stats Now Stack - While in Roguelike mode, if you find an upgrade that you have already purchased, it will now stack properly. For instance, if you find +1 Agility when entering combat and then find it again later, you should now have +2 Agility when entering combat.
changedBoss cards were still acting weird when spawning and would sometimes fail to spawn the dice on top of them after a while. I made some adjustments so that boss cards are now more reliable and consistent.
addedThe exploration Card Container for Time Warp cards and similar items was still hiding after certain events in the game, so I went through the code again and also added a new "Un-Hide" button that will appear at the bottom of the screen in case the Card Container gets bugged and does not want to come back for any reason.
removedI also updated the visual of the Execute Panel during battle to give it a bit more edge, so it is no longer just a plain card visual.
changedCursor was displaying after death (before the high score UI pops up) and this shouldn't activate during this time anymore.

Grimslair changes

fixedLast hotfix for today, unless we run into any other obscure bugs!
changedNight Time Rest Stats Now Stack - While in Roguelike mode, if you find an upgrade that you have already purchased, it will now stack properly. For instance, if you find +1 Agility when entering combat and then find it again later, you should now have +2 Agility when entering combat.
changedBoss cards were still acting weird when spawning and would sometimes fail to spawn the dice on top of them after a while. I made some adjustments so that boss cards are now more reliable and consistent.
addedThe exploration Card Container for Time Warp cards and similar items was still hiding after certain events in the game, so I went through the code again and also added a new "Un-Hide" button that will appear at the bottom of the screen in case the Card Container gets bugged and does not want to come back for any reason.
removedI also updated the visual of the Execute Panel during battle to give it a bit more edge, so it is no longer just a plain card visual.

Last hotfix for today, unless we run into any other obscure bugs!

  • Night Time Rest Stats Now Stack - While in Roguelike mode, if you find an upgrade that you have already purchased, it will now stack properly. For instance, if you find +1 Agility when entering combat and then find it again later, you should now have +2 Agility when entering combat.

  • Boss cards were still acting weird when spawning and would sometimes fail to spawn the dice on top of them after a while. I made some adjustments so that boss cards are now more reliable and consistent.

  • The exploration Card Container for Time Warp cards and similar items was still hiding after certain events in the game, so I went through the code again and also added a new "Un-Hide" button that will appear at the bottom of the screen in case the Card Container gets bugged and does not want to come back for any reason.

  • I also updated the visual of the Execute Panel during battle to give it a bit more edge, so it is no longer just a plain card visual.

  • Cursor was displaying after death (before the high score UI pops up) and this shouldn't activate during this time anymore.

Thank you!

Source

Steam News / 31 March 2026

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