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Steam News11 March 20263mo ago

Grimslair v1.02 HOTFIX

Hello Reapers, Here are the notes from today's HOTFIX from the recent patch: Fixed an issue where the player would get stuck looking at The Time Keeper, after death, in Roguelike mode and in "No-Story" mode.

Full notes

Full Grimslair update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Reapers, Here are the notes from today's HOTFIX from the recent patch:

What changed

2 fixes1 addition2 changes0 removals
  • Gameplay
  • Fixes
  • Balance
  • Maps
  • Store
fixedHello Reapers, Here are the notes from today's HOTFIX from the recent patch:
fixedFixed an issue where the player would get stuck looking at The Time Keeper, after death, in Roguelike mode and in "No-Story" mode.
changedHovering the cursor over the Dog's health globe (bottom-left) now properly showcases the info panel to explain it's value.
added"Generating Map" Text now activates and blinks when the map is loading a new procedural generation for your run
changedNight Time Stat Upgrade UI "Reduce cost" button is now updating in realtime and will now properly showcase the cost correctly and also buttons now have a hover text that showcases "You do not have enough souls to purchase" when you dont have enough souls for that specific stat upgrade

Grimslair changes

fixedHello Reapers, Here are the notes from today's HOTFIX from the recent patch:
fixedFixed an issue where the player would get stuck looking at The Time Keeper, after death, in Roguelike mode and in "No-Story" mode.
changedHovering the cursor over the Dog's health globe (bottom-left) now properly showcases the info panel to explain it's value.
added"Generating Map" Text now activates and blinks when the map is loading a new procedural generation for your run
changedNight Time Stat Upgrade UI "Reduce cost" button is now updating in realtime and will now properly showcase the cost correctly and also buttons now have a hover text that showcases "You do not have enough souls to purchase" when you dont have enough souls for that specific stat upgrade
  • Fixed an issue where the player would get stuck looking at The Time Keeper, after death, in Roguelike mode and in "No-Story" mode.

  • Hovering the cursor over the Dog's health globe (bottom-left) now properly showcases the info panel to explain it's value.

  • Time Keeper's Eyes change after the first time you die, indicating you are now in the chamber again

  • "Generating Map" Text now activates and blinks when the map is loading a new procedural generation for your run

  • Night Time Stat Upgrade UI "Reduce cost" button is now updating in realtime and will now properly showcase the cost correctly and also buttons now have a hover text that showcases "You do not have enough souls to purchase" when you dont have enough souls for that specific stat upgrade

Please report any bugs in our Discussion board, if you encounter any! Thank you!

Source

Steam News / 11 March 2026

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