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- Grimroll
Rewards, Infusions and the Chain
One of the main mechanics we have in Grimroll is getting rewards for crossing out boxes. The rewards take the shape of different consumables, instant additional hits on other boxes and even more dice. There's plenty of…
Event9 changesGameplay - Grimroll
This baba is not you!
We’re back with another Art post today. If you didn’t notice the scary looming figure in the key art (first of all, how?), she’s the Crone, or as we like to call her locally: Baba! Here are some of Baba’s concepts, whic…
Announcement1 changeMaps - Grimroll
Live to roll another die
Grimroll is a very simple game to understand, each turn you will: Use a die to cross out the box that has the same number to defeat enemies. Gain rewards Repeat Variety In the playtest we had the basic white die and som…
Event10 changesGameplay - Grimroll
We're back!
We’ve spent the last couple of months slowly playtesting Grimroll with a closed group of local game developers, we’ve also been tirelessly implementing the feedback we’ve gotten so far and we’re extremely excited to sha…
Event6 changesGameplayUI/audio - Grimroll
The Grimroll playtest is now live!
Hey, Dice Casters! The Grimroll Playtest is Live right now! To join in rolling the dice, go to the game's store page and click on the big "Request Access" button. This Playtest is the first of, hopefully, many successfu…
Announcement2 changesUI/audioServer - Grimroll
What is Grimroll?
On some of our socials and our website I Previously mentioned a bunch of board games that inspired us to create Grimroll, most notably a game called “That’s pretty clever”. The core mechanic behind that game was also cr…
Event10 changesBalanceMaps





