Full notes
Full Grimrain MMORPG update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Balance
- Maps
- Gameplay
Windows and Linux staging build has been updated to v0.0.499 with the following changes:
New
Potion of Water Breathing
Improvements
Enemies now evade all hits and return to their original position if the attacker is out of reach. For enemies in group combat they will select the next target with the highest threat
Developer tooling for identifying respawn bugs
Umber Pass map geometry
Balancing
Earth Root duration is now 10s, with 30s cooldown
Umberhide Brute attacks are now double damage and half as frequent
Dungeon and Gauntlet power scaling for smaller groups/lower leveled players has been reduced
Critical usage of buff items can double their effective duration
Bug fixes
Automatic enemy aggro now picks the nearest enemy in combat range instead of the furthest away
Party invites are now only sent once (instead of twice)
Players no longer re-enter combat if their attack lands after the target has died
Mining animation no longer sticks
Gauntlets can now be entered if you are in a party
Bear animation no longer flicks between running and walking
Source
Changelog.gg summarizes and formats this update. How we read updates.
