In this update3
Full notes
Full Grimrain MMORPG update
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What changed
- Fixes
- Compatibility
- Balance
- Gameplay
- UI and audio
- Performance
Grimrain MMORPG changes
I've been working through the bug fixes and feedback from the last playtest - the majority of which have been fixed in this patch.
Windows and Linux builds have been updated to v0.0.435 with the following changes:
New
Gamma graphics controls
Character list will show if they were dead at the time of logging out
Balance
Build Campfire now has 2 minute cooldown
Profession XP gain from trivial crafts has been reduced
Professions now cost a base amount to unlock at level 5
Slowed down Vine lasher attack sequence
Nicer notification text for GCD, cooldowns, and cancelled spells
Trembling shout now reduces hit% attacks from target
Increase some enemies run speed to pursue fast enough
Wolves no longer drop currency
Increase wolf mob spawn in starting zone
Party members no longer gain XP for kills they are not involved, unless in an instance
Bug Fixes
Melee range increased from 1m to 5m
Repeated clicking on mining node no longer restarts mining
Mining animation no longer sticks
Mana bar now updates properly on party view
Chicken mob is now just an NPC
Intellect stat now has description
Animations with missing on-hit sounds have been fixed
Fixed movement and death animations for humanoids snapping
Fixed spider death animation
Craft points in crafting window now update after cast completion
Crafting spell cooldown is now shown on crafting recipes
Audio levels can now be adjusted, and using logarithmic scale
Crystal caverns camera
Quest completion window no longer scales oddly on ultra-wide screens
Interaction windows will close when you move too far from the target
Weapon requirements are now on spell tooltips
Rock Salt is now a Reagent, Purple Posie is now a quest item
Cooldown tracking on client updates correctly when switching character
Swimming animation is synced
Swimming on floor of pond no longer oscillates between swimming and walking
Hidden action bars now no longer accept drag and drop
Encounter now correctly tracks all players in range
Updated colour post-processing to use ACES with gamma
Strafing plays footsteps correctly
Evading enemies now recover their health correctly
Rock collision meshes more closely follow the visible rock
Mobs no longer spawn on top of trees
Mobs now correctly roam within their spawn zone
Tree collision prevents walking inside the tree trunk
Quests items are removed when completing or abandoning quest
Fixed server crash with movement sync
Spell effect no longer remains in place after target has died mid-cast
Characters can log out when dead, but do not automatically respawn in the same location
Dragging an item then closing the inventory UI no longer leaves item hovering on the screen
Quest dialog for A time not yet forgotten, Leafy business, and Sausages have been updated
Combined loot no longer stacks unstackable items
Firewood and Copper no longer spawn repeatedly ontop of existing nodes
Bea Trice no longer stops talking to you after completing all her quests
Sausage quest now correctly respawns the sausage crate
Blockage infront of the Umber Pass cave has been fixed
Umber Pass and Crystal Caverns have been rescaled for level 10
Removed Umber pass boss from overworld
Increase drop-rate of loot from Ethesula
Novice items can now be sold
Fixed inventory sync server crash
Double right-click no longer causes disconnect on slower connections (from outside EU)
Source
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