In this update3
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Full GRIMPS update
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What changed
- Balance
- Gameplay
GRIMPS changes
Sharp-toothed greetings!
Today we are talking about the types of enemies that can be found in the GRIMPS demo. First, let's introduce our enemies!
Jumping Grimps
Fast and sharp, these little monsters leap directly at you, creating chaos on the ground. You need to react quickly, use your weapons, and dodge, otherwise the horde of plush grimps will surround you in no time.
Flying Grimps
Players have nicknamed them “mosquitoes” or “sneaky bees” — they swoop down from above without warning. They attack from the air and test your attention: now danger comes not only from underfoot but also from above.
Mega-Grimp
And then he appears — massive, fire-breathing, with a powerful shield. You can’t hit him head-on: as long as the shield is active, all damage is blocked.
That’s when your pigeon companion comes into play. It’s your pigeon that knocks down Mega-Grimp’s shield, opening a brief window for attack. You have to call the pigeon at the right moment, choose your position wisely, and avoid getting roasted by the fire.
The boss itself attacks with flames and can shoot them upward like a fountain, covering half the arena. It forces you to keep moving, time your attacks, and work in tandem with your companion.
This isn’t just a shootout anymore — it’s a co-op with a crazy pigeon against a fiery plush titan.
💡 Creating each enemy is a balance between visual charisma and gameplay function. All the enemies above work together and collectively provide a real challenge to the player!
GRIMPS demo is already available! Add to what you wishlist:
Source
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