Full notes
Full GRIMPS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Maps
- UI and audio
Grimpsfighters, we’re releasing an update for the GRIMPS playtest.
We’ve reviewed your messages from the first three days of testing, identified several problem areas, and have already made changes to the build.
What’s changed:
Pigeon — Fixed the Pigeon’s behavior: it now destroys obstacles more reliably.
Locations and Navigation — Added additional navigation options to locations. — Closed all holes in the levels found during the first days of the playtest. — Adjusted the platforming segment in the final level. — Temporarily limited access to the “Hub” location.
World Map — Fixed interactions with the world map.
Loading Screen — Improved the loading screen. — Fixed cursor display on the loading screen.
Saves and Weapons — Fixed issues related to saves. — Fixed a bug that could cause weapons to disappear after exiting the game.
Localization — Added Turkish, Japanese, and Spanish localizations.
Thank you to everyone already taking part in the playtest and sending us feedback!
Source
Changelog.gg summarizes and formats this update. How we read updates.
