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Steam News26 July 20178y ago

Patch Notes: v1.0.1.7 - July 26, 2017

Small patch today to try out a new style of Out of Combat health regeneration with a nerf from 20 per second to 5 per second, a couple of balance tweaks, and hopefully a fix for the server crashing bug.

Full notes

Full Grimoire: Manastorm update

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What changed

0 fixes1 addition0 changes0 removals
  • Balance
addedSmall patch today to try out a new style of Out of Combat health regeneration with a nerf from 20 per second to 5 per second, a couple of balance tweaks, and hopefully a fix for the server crashing bug. This bug was crashing entire servers full of people and we believe is also related to false player numbers on the server browser as well as a bug where players were unable to reconnect to servers after crashing on them. Please let us know if you experience any of these bugs again after this patch. Big thanks to all of the people who have been playing and a special thank you to those that have been reporting bugs and discussing balance. If you want to join the conversation please join us on Discord and our new Forums . Fight the Devs in twice weekly playtests on Wednesday: 6 PM EST (3 PM PST, 12 AM CET) and Saturday: 3 PM EST (12 PM PST, 9 PM CET) Balance -Out of combat Health Regen changed from 20 per second to 5 per second. -Fire 2A Flash Fire - 22-24 base damage depending on charge. Removed the range of the secondary damage from 12-18 to 12. -Fire 1 Flames - Reduced DPS from 30-40 to 30. -Earth 1A Pebbles - Increased mix damage from 11 -> 14. Now deals 14-16 damage on hit. Bug -Potential fix for a bug that was causing entire servers to crash.

Grimoire: Manastorm changes

addedSmall patch today to try out a new style of Out of Combat health regeneration with a nerf from 20 per second to 5 per second, a couple of balance tweaks, and hopefully a fix for the server crashing bug. This bug was crashing entire servers full of people and we believe is also related to false player numbers on the server browser as well as a bug where players were unable to reconnect to servers after crashing on them. Please let us know if you experience any of these bugs again after this patch. Big thanks to all of the people who have been playing and a special thank you to those that have been reporting bugs and discussing balance. If you want to join the conversation please join us on Discord and our new Forums . Fight the Devs in twice weekly playtests on Wednesday: 6 PM EST (3 PM PST, 12 AM CET) and Saturday: 3 PM EST (12 PM PST, 9 PM CET) Balance -Out of combat Health Regen changed from 20 per second to 5 per second. -Fire 2A Flash Fire - 22-24 base damage depending on charge. Removed the range of the secondary damage from 12-18 to 12. -Fire 1 Flames - Reduced DPS from 30-40 to 30. -Earth 1A Pebbles - Increased mix damage from 11 -> 14. Now deals 14-16 damage on hit. Bug -Potential fix for a bug that was causing entire servers to crash.

Small patch today to try out a new style of Out of Combat health regeneration with a nerf from 20 per second to 5 per second, a couple of balance tweaks, and hopefully a fix for the server crashing bug. This bug was crashing entire servers full of people and we believe is also related to false player numbers on the server browser as well as a bug where players were unable to reconnect to servers after crashing on them. Please let us know if you experience any of these bugs again after this patch. Big thanks to all of the people who have been playing and a special thank you to those that have been reporting bugs and discussing balance. If you want to join the conversation please join us on Discord and our new Forums. Fight the Devs in twice weekly playtests on Wednesday: 6 PM EST (3 PM PST, 12 AM CET) and Saturday: 3 PM EST (12 PM PST, 9 PM CET) Balance -Out of combat Health Regen changed from 20 per second to 5 per second. -Fire 2A Flash Fire - 22-24 base damage depending on charge. Removed the range of the secondary damage from 12-18 to 12. -Fire 1 Flames - Reduced DPS from 30-40 to 30. -Earth 1A Pebbles - Increased mix damage from 11 -> 14. Now deals 14-16 damage on hit. Bug -Potential fix for a bug that was causing entire servers to crash.

Source

Steam News / 26 July 2017

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