Full notes
Full Grimalkin: Solar Defense Force update
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What changed
- Balance
- Gameplay
- UI and audio
- Fixes
Grimalkin: Solar Defense Force changes
Updates
Added Raider Ship Class does 150 Damage per hit to Stations
Added Hunter Killer Class ship does 250 damage per hit plus Area of Effect Damage with Damage over Time.
Added Attack Probe that attacks inbetween waves so be prepared to fend off on-coming waves of attack probes after the 3rd wave.
Critical Damage Tabled Added ships roll on the table to deal bonus damage if the weapon is the correct choice. This also applies against the player so getting the correct defense is vital.
Fixes
General Bug Fixes with weaponry Hit Zones all ships now have hitzones so ships will not have a variation of shots fired instead of static firing at the center of ships.
UI Clean Ups
Fixed issue with attack probes instantly killing units / bases
Fixed more Sound Issues on other scenes units Voices would be louder.
Fixed Resource Spawner to always spawn at least 1 gas node per level.
Removed punishment for retreating as users would lose 1/2 their resources per retreat and this would dead-lock the game if user had low resources.
Added a cool down when user's retreat to the next zone of 2 minutes as to give user more of chance to build up.
Source
Changelog.gg summarizes and formats this update. How we read updates.
