Full notes
Full Grim Realms update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
TLDR: I have added details, more shades and higher contrast to most sprites. I think the game looks way better while maintaining the general tone and feeling. Combat has been enhanced with pop-ups and flashes! <3
This patch does the following: - Almost all sprites have been enhanced! - When damaged beings now flash white, high lighting the combat/action. - There are now damage-popups, really improving the feeling and action of the game. (They can be turned off in options.) - All damage classes now have there own color, visible in menus and in pop-ups. - A few improvements to performance. - Enemy- and animal health bars now look better. - You can build solid blocks right over slopes, no need to 'clear terrain' first.
This patch also fixes this: - Fixes an issue in which healers just stood there, not healing. - Fixes cobble stone autotiling wrong in dreadlands. - Fixes an issue with Boss-event not ending. - Fixes an issue where you could switch area during the final boss if you lost, weirdly bugging the game. - Fixes a few issues related to throwing potions with slings. - Fire grenades didn't apply there damage properly, so now higher quality fire grenades are much deadlier. - Fixes a bunch of typos! - Buildings boats takes their xscale into consideration, so they won't sometimes be constructed stuck inside ground, for example.
Thanks for all the continued support, love/understanding, bug-reports and feedback! <3 It means the world to me! Best wishes and all the love! <3 //Mattias
Source
Changelog.gg summarizes and formats this update. How we read updates.
