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Steam News11 December 20241y ago

Patch 1.0.2.0 - Plenty of well needed fixes!

This patch adds the following fixes and improvements: Building and Placement - Dirt walls placed behind dirt blocks no longer cost stone, instead of dirt. - Slopes cannot be placed behind blocks.

Full notes

Full Grim Realms update

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What changed

5 fixes1 addition2 changes1 removal
  • Gameplay
  • Fixes
  • Balance
  • Performance
addedThis patch adds the following fixes and improvements:
fixedBuilding and Placement - Dirt walls placed behind dirt blocks no longer cost stone, instead of dirt. - Slopes cannot be placed behind blocks. - Stairs and ladders cannot be built on top of identical objects. - Walls, Base blocks and Slopes now have proper titles in the work list. - Dismantling stairs and ladders now accounts for slopes below. - Built walls now immediately integrate into spiders' pathfinding. - Ladders can now be built adjacent to buildings, as buildings count as 'anchors'. - Fixed an issue with wall banners placed indoors becoming invisible or glitchy.
removedResource Management - Direct move-item orders no longer interfere with automatic resource gathering and vice versa. (At least this bug is much less likely) - Cooking is now better prioritized when the settlement is low on food. - Loading a save removes unusable "occupied" farm areas. - Improved prioritization to ensure less urgent tasks (e.g., dyeing items) are not permanently deprioritized.
fixedAnimal Behavior - Animals stuck in pits no longer block solid block construction. - Fixed an issue where animals wouldn't eat meat, even when nearby. - Redundant tame-animal orders now self-delete. - Renaming animals now updates any associated caravans. - Fixed outlines appearing incorrectly on climbing spiders.
changedVisitor and Caravan Behavior - Visitors' carts will no longer park at stairs or doors. - Caravans now spread out their carts upon entering an area. - Fixed an issue where merchants could get stuck in a loop with their carts. - Visitors are now interactable, even in previously, rare problematic positions like at stairs.
fixedCombat, Damage and Fire - Fixed an issue where attackers would stand still instead of engaging. - Addressed an issue causing large enemies' footsteps to stutter and play non-stop. - Searing beam now damages target dummies, and attacking friendly visitors with it will turn them hostile. - When fires burn down gore tiles, associated clearing orders are automatically canceled. - Right-clicking to extinguish fires now prioritizes targets properly, including dummies.

Grim Realms changes

  • Ancientmap
addedThis patch adds the following fixes and improvements:
fixedBuilding and Placement - Dirt walls placed behind dirt blocks no longer cost stone, instead of dirt. - Slopes cannot be placed behind blocks. - Stairs and ladders cannot be built on top of identical objects. - Walls, Base blocks and Slopes now have proper titles in the work list. - Dismantling stairs and ladders now accounts for slopes below. - Built walls now immediately integrate into spiders' pathfinding. - Ladders can now be built adjacent to buildings, as buildings count as 'anchors'. - Fixed an issue with wall banners placed indoors becoming invisible or glitchy.
removedResource Management - Direct move-item orders no longer interfere with automatic resource gathering and vice versa. (At least this bug is much less likely) - Cooking is now better prioritized when the settlement is low on food. - Loading a save removes unusable "occupied" farm areas. - Improved prioritization to ensure less urgent tasks (e.g., dyeing items) are not permanently deprioritized.
fixedAnimal Behavior - Animals stuck in pits no longer block solid block construction. - Fixed an issue where animals wouldn't eat meat, even when nearby. - Redundant tame-animal orders now self-delete. - Renaming animals now updates any associated caravans. - Fixed outlines appearing incorrectly on climbing spiders.
changedVisitor and Caravan Behavior - Visitors' carts will no longer park at stairs or doors. - Caravans now spread out their carts upon entering an area. - Fixed an issue where merchants could get stuck in a loop with their carts. - Visitors are now interactable, even in previously, rare problematic positions like at stairs.

This patch adds the following fixes and improvements:

Building and Placement - Dirt walls placed behind dirt blocks no longer cost stone, instead of dirt. - Slopes cannot be placed behind blocks. - Stairs and ladders cannot be built on top of identical objects. - Walls, Base blocks and Slopes now have proper titles in the work list. - Dismantling stairs and ladders now accounts for slopes below. - Built walls now immediately integrate into spiders' pathfinding. - Ladders can now be built adjacent to buildings, as buildings count as 'anchors'. - Fixed an issue with wall banners placed indoors becoming invisible or glitchy.

Resource Management - Direct move-item orders no longer interfere with automatic resource gathering and vice versa. (At least this bug is much less likely) - Cooking is now better prioritized when the settlement is low on food. - Loading a save removes unusable "occupied" farm areas. - Improved prioritization to ensure less urgent tasks (e.g., dyeing items) are not permanently deprioritized.

Animal Behavior - Animals stuck in pits no longer block solid block construction. - Fixed an issue where animals wouldn't eat meat, even when nearby. - Redundant tame-animal orders now self-delete. - Renaming animals now updates any associated caravans. - Fixed outlines appearing incorrectly on climbing spiders.

Visitor and Caravan Behavior - Visitors' carts will no longer park at stairs or doors. - Caravans now spread out their carts upon entering an area. - Fixed an issue where merchants could get stuck in a loop with their carts. - Visitors are now interactable, even in previously, rare problematic positions like at stairs.

Combat, Damage and Fire - Fixed an issue where attackers would stand still instead of engaging. - Addressed an issue causing large enemies' footsteps to stutter and play non-stop. - Searing beam now damages target dummies, and attacking friendly visitors with it will turn them hostile. - When fires burn down gore tiles, associated clearing orders are automatically canceled. - Right-clicking to extinguish fires now prioritizes targets properly, including dummies.

Usability Improvements - Scroll arrows are now more noticeable. - Easier to stop units from practicing on target dummies. - Improved shift-click climbing functionality and climbing in general. - "Not enough resources to complete Repair" now replaces vague "Unknown" messages. - Fixed overlapping clicking between the units menu and the search-item menu. - Instead of "Further studies", once researched ancient stones will have the option "Study for practice".

Work Orders and Tasks - Fixed an issue where canceled item-moving tasks left unworkable orders behind. - Eat orders are now checked immediately upon creation. - When leavning with a caravan, the find-clear-path function has been improved, and now searches from any relevant cart instead of members.

Miscellaneous Fixes - Units strolling for leisure will avoid hanging out on ladders. - Fixed a crash related to entering storage menus. - Fixed an issue with "Unmark for slaughter"-command appears when it shouldn't have. - Fixed an issue with equipping two one-handed items, ensuring slot selection is respected, when using the search menu.

Phew... these are all very needed! I thank you all for your patience and bug reports! Especially Oreo-belt25, who have provided detailed bug-reports in the hundreds for the past month. <3 Inspiring, amazing, and slightly scary!!!

If these fixes causes anything unforseen: Let me know ASAP! I am very ready for hot fixes!

Best wishes and lots of love! <3 //Mattias

PS: I have another patch planned, which will improve the sprites and overall graphics. Hopefully I can get that released

Source

Steam News / 11 December 2024

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