In this update3
Full notes
Full Grim Pulse: The First Blood update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
Grim Pulse: The First Blood changes
Greetings, Gamers!
We’re excited to officially welcome all of Steam to the Early Access launch of Grim Pulse: The First Blood starting today at 3 PM CST.
This is just the beginning.
Early Access Details:
Grim Pulse: The First Blood is launching at $7.99. This pricing is intentional, we want to keep the game accessible to as many players as possible, while also supporting continued development. Your support helps move beyond bootstrapping and push toward a more stable, polished experience as the year progresses. Please feel free to post a review, EA's focus for the first month shall be based around Combat Feel.
Transparency:
Pricing shall increase towards $24.99 overtime.
This is now being built with you. Jump in, experience 'The First Blood', and help shape what comes next.
See you in the Pulse Gamers~
Additional Information:
The camera is still locked to one direction.
>>>>>>>>>>>>>>>Suggested to playing using options menu on start game and setting to 1080p(if you must adjust your resolution, you should restart your game after applying the setting), TSR / ultra quality or performance, V-sync 1; and then for the next page choosing lumen lighting on, and motion blur off.<<<<<<<<<<<<<<
Controls: Thumbsticks for movement and panning screen, screen is locked to one direction(occ will be added at a later date). Right bumper = lock-on enemy Right trigger = block Left bumper = pulse break Left trigger = blood heal + animation cancel A = jump B = dash X = light attack Y = heavy attack Gamepad arrow up = lock weapon based on weapon visible Motorcycle = both thumb sticks down together(suggested to not use this in this build, there is a small bug that possibly spawns all ai on the map if used)
Source
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