What changed
1 fix1 addition0 changes0 removals
fixedHotfix & Update for the EA Build(198) v000.000.003Bug #1: When on the Main Menu, users reported when the Options Menu opens and resolution changes are applied the Options Menu desyncs from focus, causing the user to have to close the client and relaunch if resolution changes have been applied. Fix #1: The Options Menu desync has been addressed, there is now a small delay after applying settings and refocusing the Options Menu Widget. Bug #2: When in a play session, if the user Pauses the game they are unable to use any of the Pause Menu Options. Fix #2: The Pause Menu now properly routes to the correct widget functionality, allowing the use of the widget itself. Updates:
addedHotfix & Update for the EA Build(198) v000.000.003The Main Menu now has the option to enter the "Tower Climb". The Tower Climb is currently culled down to only one floor, but endless enemies. The Tower Climb environment is in the Work In Progress state. The Pause Menu has been updated to also allow restarting the current active level. A new ability has been added, when using animation cancel there is a 20% chance when the Blood Syphon hits the enemy target to also pull the enemy to the player character if they are over 1000cm away. As some of those checking out Grim Pulse: The First Blood may have seen, most of the content is disabled. Upon EA Launch Grim Pulse: The First Blood will enable the Mission system, and camera rotation as the focus will be on the full title, not just combat as the main focus. All the best, Grim Pulse Studio
Grim Pulse: The First Blood changes
fixedBug #1: When on the Main Menu, users reported when the Options Menu opens and resolution changes are applied the Options Menu desyncs from focus, causing the user to have to close the client and relaunch if resolution changes have been applied. Fix #1: The Options Menu desync has been addressed, there is now a small delay after applying settings and refocusing the Options Menu Widget. Bug #2: When in a play session, if the user Pauses the game they are unable to use any of the Pause Menu Options. Fix #2: The Pause Menu now properly routes to the correct widget functionality, allowing the use of the widget itself. Updates:
addedThe Main Menu now has the option to enter the "Tower Climb". The Tower Climb is currently culled down to only one floor, but endless enemies. The Tower Climb environment is in the Work In Progress state. The Pause Menu has been updated to also allow restarting the current active level. A new ability has been added, when using animation cancel there is a 20% chance when the Blood Syphon hits the enemy target to also pull the enemy to the player character if they are over 1000cm away. As some of those checking out Grim Pulse: The First Blood may have seen, most of the content is disabled. Upon EA Launch Grim Pulse: The First Blood will enable the Mission system, and camera rotation as the focus will be on the full title, not just combat as the main focus. All the best, Grim Pulse Studio
Grim Pulse: The First Blood
Hotfix & Update for the EA Build(198) v000.000.003
Bug #1
When on the Main Menu, users reported when the Options Menu opens and resolution changes are applied the Options Menu desyncs from focus, causing the user to have to close the client and relaunch if resolution changes have been applied.
Fix #1
The Options Menu desync has been addressed, there is now a small delay after applying settings and refocusing the Options Menu Widget.
Bug #2
When in a play session, if the user Pauses the game they are unable to use any of the Pause Menu Options.
Fix #2
The Pause Menu now properly routes to the correct widget functionality, allowing the use of the widget itself.
Updates
The Main Menu now has the option to enter the "Tower Climb". The Tower Climb is currently culled down to only one floor, but endless enemies. The Tower Climb environment is in the Work In Progress state. The Pause Menu has been updated to also allow restarting the current active level. A new ability has been added, when using animation cancel there is a 20% chance when the Blood Syphon hits the enemy target to also pull the enemy to the player character if they are over 1000cm away.
As some of those checking out Grim Pulse
The First Blood may have seen, most of the content is disabled.
Upon EA Launch Grim Pulse
The First Blood will enable the Mission system, and camera rotation as the focus will be on the full title, not just combat as the main focus. All the best, Grim Pulse Studio