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Steam News30 May 20242y ago

GRIDROAD v0.35 - The Quality of Life Update (Part 1)

Hey everyone! Changelog In this update I've added a few long requested quality of life features plus a few other things: Added an undo/redo system.

In this update2

Full notes

Full GRIDROAD update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

1 fix4 additions0 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
addedChangelogIn this update I've added a few long requested quality of life features plus a few other things:
addedChangelogAdded an undo/redo system. Works as you'd expect: Use ctrl+Z and ctrl+Y to undo/redo any road building you have done (you can even undo the loading of a level layout!)
addedChangelogAdded 3 new levels: Centre, Shortcuts and Woods.
addedChangelogAdded a traffic light indicator to make it clear what is happening when you use the new undo/redo system to revert traffic light phasing. (I had intended to have button to toggle this display for all traffic lights but the display is too small to be useful unfortunately)
fixedChangelogBUGFIX: Fixed a bug where you could unintentionally clone a traffic light by clicking in between the current tile and the inner edge of the traffic wheel.

GRIDROAD changes

addedIn this update I've added a few long requested quality of life features plus a few other things:
addedAdded an undo/redo system. Works as you'd expect: Use ctrl+Z and ctrl+Y to undo/redo any road building you have done (you can even undo the loading of a level layout!)
addedAdded 3 new levels: Centre, Shortcuts and Woods.
addedAdded a traffic light indicator to make it clear what is happening when you use the new undo/redo system to revert traffic light phasing. (I had intended to have button to toggle this display for all traffic lights but the display is too small to be useful unfortunately)
fixedBUGFIX: Fixed a bug where you could unintentionally clone a traffic light by clicking in between the current tile and the inner edge of the traffic wheel.

Changelog

In this update I've added a few long requested quality of life features plus a few other things:

  • Added an undo/redo system. Works as you'd expect: Use ctrl+Z and ctrl+Y to undo/redo any road building you have done (you can even undo the loading of a level layout!)

  • Completely revamped the level save system. The save system is much more fully featured with autosaves-on-exit, infinite saves, overwriting/deleting functionality. Do not worry about old level saves, they will automatically be converted and be listed as "legacy save #"

  • Added 3 new levels: Centre, Shortcuts and Woods.

  • Added a traffic light indicator to make it clear what is happening when you use the new undo/redo system to revert traffic light phasing. (I had intended to have button to toggle this display for all traffic lights but the display is too small to be useful unfortunately)

  • BUGFIXFixed a bug where you could unintentionally clone a traffic light by clicking in between the current tile and the inner edge of the traffic wheel.

What's next?

First of all, apologies for the long wait for this update. Going forward updates will be coming out weekly or fortnightly.

Next week I will be releasing a level pack of somewhere between 3-7 levels depending on how many level I am happy with by the end of the week. This update will also include Steam cloud support and additional quality of life features.

Then in a fortnight from now I will release the long awaited car AI improvement update. This update will aim to improve the behaviour of the drivers in GridRoad so they don't get stuck as often and behave more realistically. This does mean that your scores for levels will change, so please be aware.

Beyond that, I am aiming (very loosely) to finish up GridRoad for release this August. So you will see a lot of content very soon.

Enjoy!

Source

Steam News / 30 May 2024

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