What changed
0 fixes3 additions1 change0 removals
- UI and audio
- Events
- Gameplay
addedAdded a new level: OverUnder. - You can now mute all sound (pressing the mute button sequentially mutes musics then all sound). - BUGFIX: Fixed a longstanding bug where the visual state of the mute button would not reflect it's state.
changedLevel week is done! This week(ish) was a bit of a challenge I wanted to set myself to see if I could put out fun quality levels relatively quickly. I think it was a success, hopefully you agree!
addedWhat's next? After adding some QoL improvements, I had intended to move my focus onto the "car AI update" but a lot of recent feedback has convinced me I need to revisit the new player experience. So I will be spending the next couple of weeks adding QoL features, redoing the tutorial, adding features that let the player debug their road desins etc.
addedI will still be adding levels/achievements during this time. So keep an eye out!
GRIDROAD changes
addedAdded a new level: OverUnder. - You can now mute all sound (pressing the mute button sequentially mutes musics then all sound). - BUGFIX: Fixed a longstanding bug where the visual state of the mute button would not reflect it's state.
changedLevel week is done! This week(ish) was a bit of a challenge I wanted to set myself to see if I could put out fun quality levels relatively quickly. I think it was a success, hopefully you agree!
addedWhat's next? After adding some QoL improvements, I had intended to move my focus onto the "car AI update" but a lot of recent feedback has convinced me I need to revisit the new player experience. So I will be spending the next couple of weeks adding QoL features, redoing the tutorial, adding features that let the player debug their road desins etc.
addedI will still be adding levels/achievements during this time. So keep an eye out!
- Added a new level: OverUnder. - You can now mute all sound (pressing the mute button sequentially mutes musics then all sound). - BUGFIX: Fixed a longstanding bug where the visual state of the mute button would not reflect it's state.
Level week is done! This week(ish) was a bit of a challenge I wanted to set myself to see if I could put out fun quality levels relatively quickly. I think it was a success, hopefully you agree!
What's next? After adding some QoL improvements, I had intended to move my focus onto the "car AI update" but a lot of recent feedback has convinced me I need to revisit the new player experience. So I will be spending the next couple of weeks adding QoL features, redoing the tutorial, adding features that let the player debug their road desins etc.
I will still be adding levels/achievements during this time. So keep an eye out!
As always, thank you for all the support and feedback!