Full notes
Full Gridfall update
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What changed
- Gameplay
- Balance
- Fixes
Hello everyone!
One final update before the year ends with some extra things to keep you all entertained :)
There are a few new tactics, reworks and bug fixes but here is the big one...
The "???" Army is here!
By winning a game with "Animal Kingdom", you will gain access to the "???" Army. An army that combines all of your Units, Battle Tactics, Fortunes and Regimes into one! Peasants, Bears and Necromancers can now fight side by side to conquer the kingdoms!
Thank you all so much for the support on Gridfall over the last couple of months. It truly means a lot <3
Enjoy this last update of the year, and we will be back on the grind next week with more Tactics and improvements!
Happy new year everyone, see you next week!
Change Logs
Major Changes
+ ARMY: ???;
+ BATTLE TACTIC: Infernal Pact (Foul Company Only);
+ BATTLE TACTIC: Negotiation;
+ BATTLE TACTIC: Bribe;
+ BATTLE TACTIC: Intoxication;
+ BATTLE TACTIC: 1000 Cuts;
Minor Changes
Improved Tutorial;
Increased Leaderboard cap (again);
Implemented New Army Icons;
Implemented New Treasurer Icons;
Implemented New Armor Icon;
Implemented New Kingdoms Icon;
Collection is now accessible in-game;
"Loyalty" Tactic: +4 Mult -> +6.66 Mult;
"Bloodtrail" Tactic Rework: Each Unit gets +1 Bleed for each Unit above it;
Bleed: -1 Bleed/turn -> -Quarter Bleed/turn;
Poison: -1 Poison/turn -> -Quarter Poison/turn;
Bug Fixes
Charge now triggers with Knights II and III;
Added Mage II/III to the collection;
Tutorials now work for all armies;
Selling Tactics no longer resets Turns/Discards;
"Economic Boom" BT now counts Units that have been revived as well;
Fixed bug that was causing text values to be rounded when it wasn't the case;
Fixed bug where some numbers would have unnecessary decimals;
Source
Changelog.gg summarizes and formats this update. How we read updates.
