HomeGamesUpdatesPricingMethodology
Steam News29 January 20265mo ago

Version 0.43

Version 0.43 is out, and includes a range of fixes and features: Enemy rendering / performance fix - one draw call for all, instead of one draw call each Enemy selection / performance fix - speed up for when towers are

Full notes

Full Grid Forge TD update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions5 changes0 removals
  • Performance
  • UI and audio
  • Gameplay
changedEnemy rendering / performance fix - one draw call for all, instead of one draw call each
changedEnemy selection / performance fix - speed up for when towers are selecting an enemy to shoot at
changedUpgrade screen UI update
changedMain menu UI update, including an animation on the RHS
fixedBugfix: Game froze if clicking the settings menu while editing a tower
fixedBugfix: Clicking a gem in the hotbar for a second time should deselects it

Version 0.43 is out, and includes a range of fixes and features:

  • Enemy rendering / performance fix - one draw call for all, instead of one draw call each

  • Enemy selection / performance fix - speed up for when towers are selecting an enemy to shoot at

  • Upgrade screen UI update

  • Main menu UI update, including an animation on the RHS

  • Enemies get a speed boost if more than 5 waves are active

  • Enemies will wait longer before rerouting

  • Reduce the number of times a wall has be broken before the tile it's on cracks

  • Bugfix: Game froze if clicking the settings menu while editing a tower

  • Bugfix: Clicking a gem in the hotbar for a second time should deselects it

  • Bugfix: Tabs fixes - it now selects the next tetromino correctly, and doesn't cancel fast forwarding

I've also updated the screenshots and trailer.

Source

Steam News / 29 January 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.