Full notes
Full Grid Creeps update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
- Store
Time for the next update! I meant to get this out a couple of days ago but I had an unexpected side job helping convert a Bathtub into a walk in shower for a family member with failing Health- remodeling has been my profession for the past decade, a passionless endeavor that doesn’t challenge my brain in a rewarding way; I hope to replace this with Game Design, with this Game being my first foray after a decade of Game Development as a hobby. The job has delayed the progress report a bit but it is complete and I have been hard at work catching up to get this out ASAP. Despite the unexpected Job I have made more progress than expected on the Game itself. See below!
HUD Background
The HUD background has been updated. The new background makes it easier to see the Game behind the the HUD while also serving its purpose of making it easier to read text. I hope you will also agree that it matches the style of the rest of the HUD elements and just plain looks a lot better. The first screenshot shows the updated HUD elements while all the others show the old HUD.
Grid Creeps Guide
Version 1 is complete! With this Update it is available for you to check out. It explains the mechanics of the Game and shows all of the important stats. The values are subject to changes as the game is balanced; things such as Range, Hitpoints, Damage or a number of other values will likely change as the game matures but the Mechanics behind those numbers are set in stone and should be helpful in understanding how the Game works. It explains the differences between the 16 Towers and what makes them unique, it talks about what every building’s purpose is and hopefully gives a general idea of how all the different aspects of the Game are woven together. The Guide should speak for itself, the Download can be found along the right side where the website link is located. If you have any questions or something isn’t explained clearly, please let me know. I hope this helps you to understand what I hope you’ll be playing in less than a Month if this sort of Game is your cup of tea.
Grid Creeps Game Guide can be found here
Tower Target Priority
I was skeptical that this would make it into the initial Early Access version of the Game, but somehow I managed to finish the code side of things in just a few days. It is not implemented yet, but is confirmed working as intended. I still need to make the Buttons and code the bits for switching between priorities- the interactive part of the system, which is easy work, if not a bit monotonous. I am hoping the next update will see this part of the Game finished and this is the reason that I have decided not to follow through with the Tutorial Trailer this week, but more on that below.
The Tutorial
I was planning on releasing a video of the Tutorial this week, but with the addition of the Target Priority system the Tutorial cannot be completed until that part of the Tutorial is added- they are bound together at this point. I did not expect the Priority System to be complete so quickly! What I thought would take weeks took about 3 Days (Love it when that happens!). Now that it will be complete in time for Release things have changed a bit and I can’t deliver on the Tutorial Trailer until I get the Priority system done, this is what I am working on as soon as this Update is completed. I see no reason why I won’t be able to get these things done in the next two Weeks, but you never know with life- I wasn’t expecting to be converting a bathroom last week which delayed things a bit, but it is something I had to do for someone who is important to me and my Family. The Tutorial will be more complete and it gives me some extra time to polish what is already finished.
About Music
As you may have noticed there is no Music in the trailer. That is because there is none yet, but I have been doing my homework and hunting down a good match for the Game. Ideally I would make the Music myself, but I no longer have the Software I used to use to make Music and it is expensive. I hope to have made a decision on how to handle Music by the next Progress Report, but I can’t guarantee that I will have gotten to that yet. Despite the next Bi-Weekly Progress Report being the last before Release, if there is no Music decision yet I will make an extra Report before release at some point to show off the Music that will come with the Game. There will always be an option to turn it off if you don’t like it, so no worries- it is not forced upon you. Anyway, that is the plan for Music.
What’s next?
The next pre-release Progress Report will be the last one before the Game is released (unless Music has not been decided by then). By then I hope that all the information you might need in order to make a decision on whether or not to purchase the Game will be available. The only things left are to fully implement the Target Priority System, finish the Tutorial and ruthlessly hunt out and destroy any bugs in the Game along with a bit of Polish to Art if time permits. Eventually, post-Early Access Release, I hope to start animating some parts of the Game Art to breath more life into the Game.
I am always in the Group Chat and my email is gridcreeps@gridcreeps.com, so if you have any questions or suggestions you are free to contact me any time. Thank you for your interest in Grid Creeps and have a Wonderful Day!
Source
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