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Steam News22 April 20251y ago

Greyvale Rivalry - Status Update #7

Hello everyone, We're back with another update. This week we don't have multiple scenes to talk about as we were busy with scene 8.

Full notes

Full Greyvale Rivalry - Season 1 update

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What changed

0 fixes1 addition1 change0 removals
  • UI and audio
  • Performance
changedWe're back with another update. This week we don't have multiple scenes to talk about as we were busy with scene 8. Before we get to the scene talk, let's take a look at what we've been up to over the past week. We've been looking for music and SFX, as well as working on the menu design. We have a general idea of what we want the menu to look like and we're making progress. Some people have messaged us asking how much of the game is complete. As of today, we've reached 2000 renders and the first chapter is about 60% complete, not counting the animations. Before we get to the scene of the week, we would like to thank you all for wishlisting the game on Steam. As of this week, we've reached 2k wishlists, so we'd like to thank you all for that.
addedScene eight: We're still working on it. In the last update, we mentioned that it might end up being a 200+ render scene. Well... It's currently around 300 and we're still working on it. While working on the scene we decided to change one of the character's clothes, which set us back a day, but in the end, we thought the new outfit suited the scene better. We also need to do some animation for it, but our plan is to skip the animation for now and get on with the rest of the scenes, then come back and do the animation when it's all done.

Greyvale Rivalry - Season 1 changes

changedWe're back with another update. This week we don't have multiple scenes to talk about as we were busy with scene 8. Before we get to the scene talk, let's take a look at what we've been up to over the past week. We've been looking for music and SFX, as well as working on the menu design. We have a general idea of what we want the menu to look like and we're making progress. Some people have messaged us asking how much of the game is complete. As of today, we've reached 2000 renders and the first chapter is about 60% complete, not counting the animations. Before we get to the scene of the week, we would like to thank you all for wishlisting the game on Steam. As of this week, we've reached 2k wishlists, so we'd like to thank you all for that.
addedScene eight: We're still working on it. In the last update, we mentioned that it might end up being a 200+ render scene. Well... It's currently around 300 and we're still working on it. While working on the scene we decided to change one of the character's clothes, which set us back a day, but in the end, we thought the new outfit suited the scene better. We also need to do some animation for it, but our plan is to skip the animation for now and get on with the rest of the scenes, then come back and do the animation when it's all done.

Hello everyone,

We're back with another update. This week we don't have multiple scenes to talk about as we were busy with scene 8. Before we get to the scene talk, let's take a look at what we've been up to over the past week. We've been looking for music and SFX, as well as working on the menu design. We have a general idea of what we want the menu to look like and we're making progress. Some people have messaged us asking how much of the game is complete. As of today, we've reached 2000 renders and the first chapter is about 60% complete, not counting the animations. Before we get to the scene of the week, we would like to thank you all for wishlisting the game on Steam. As of this week, we've reached 2k wishlists, so we'd like to thank you all for that.

Let's move on to the scene of the week.

Scene eight: We're still working on it. In the last update, we mentioned that it might end up being a 200+ render scene. Well... It's currently around 300 and we're still working on it. While working on the scene we decided to change one of the character's clothes, which set us back a day, but in the end, we thought the new outfit suited the scene better. We also need to do some animation for it, but our plan is to skip the animation for now and get on with the rest of the scenes, then come back and do the animation when it's all done.

The Greys

Source

Steam News / 22 April 2025

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