Full notes
Full Grey Block update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Fixes
- Events
Version 2.0.0
Features:
Overhauled the player camera system
Improved camera positioning in walk, stealth, targeting positions
Player/Ally mesh collisions with camera
Smooth transitions between camera states
Improved transitions between gameplay and cutscenes
Updated Shaders for all Characters
Refactored Opening Cinematics
Improved lighting
New character shaders provide better detail
Theo escort scene has been redone to provide additional time to read screen text
Greatly improved rendered video quality, fewer compression artifacts
Refactored Gameplay Cinematics
Staircase pre-lockpick scene
Improved lighting
New animations Staircase post-lockpick scene
Fully reworked, improved and smoothed camera positioning
Improved scene performance reducing frame-rate drops
New animations, improved choreography
Additional dialogue Cafeteria Refrigerator scene
Fully reworked, improved and smoothed camera positioning
New animations, improved choreography
Improved lighting All other cinematics received lighting improvements
Improved Listening/Focus Mode
Reduced blurring effect
Need to be in listening mode for at least 2 seconds to expand listening radius for maximum effect
Added audio effect
Resolved bugs listed below
Improved Player Locomotion
Improved player movement when jogging/accelerating
Eliminated strafing during jogging
Improved blending between animations
Sneak/Crouch transitions are smoother
Audio
Improved game audio mix
Reverb effects are now present in all game areas
New Timed Hint System
Opening area
Main fusebox challenge
Performance Tweaks
Improved LODs in troublesome areas
Reduced post-processing load in troublesome areas
Improved rendering pass by optimizing unnecessary shadows
Save System Update Phase 1
Added save file version field to save files
Added save file updater to update older save files (hopefully) without corrupting existing ones
Backend encapsulation improvements
Fixes:
Resolved damaged light flickering in destroyed CIPR environment
Reduced walk distance in ending scenes
Resolved camera collision with player mesh
Resolved camera collision with ally mesh
Resolved camera getting stuck in crouch position when colliding with object
Resolved background music stopping in ending scenes
Resolved issue where listening mode would show highlighted items after exiting
Resolved issue where listening mode key could be feathered and show highlighted items
Resolved bug introduced in V 1.2.1 where non-quittable locks were quittable
Resolved bug introduced in V 1.2.1 where failing lockpick in 4th floor hallway resulted in strange scenario post-load
Resolved bug where starting a New Game would not clear player’s inventory
Resolved bug where starting a New Game would not clear player’s score
Resolved bug where starting a New Game would not clear player’s objectives
Resolved fridge sequence bug where Theo wouldn’t be in camera frame if crouching
Doors locked with keypads can now be accessed by interacting with the door, instead of just the keypad
Source
Changelog.gg summarizes and formats this update. How we read updates.
