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Steam News25 July 20232y ago

Grey Block Major Update Part 1

Grey Block Version 2.0.0 Features: Overhauled the player camera system Improved camera positioning in walk, stealth, targeting positions Player/Ally mesh collisions with camera Smooth transitions between camera states I

In this update1

Full notes

Full Grey Block update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes9 additions27 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
  • Fixes
  • Events
changedFeatures:Overhauled the player camera system
changedFeatures:Improved camera positioning in walk, stealth, targeting positions
changedFeatures:Improved transitions between gameplay and cutscenes
changedFeatures:Updated shaders for all characters
changedFeatures:Improved lighting
addedFeatures:New character shaders provide better detail

Grey Block changes

changedOverhauled the player camera system
changedImproved camera positioning in walk, stealth, targeting positions
changedImproved transitions between gameplay and cutscenes
changedUpdated shaders for all characters
changedImproved lighting

Grey Block Version 2.0.0

Features:

  • Overhauled the player camera system

  • Improved camera positioning in walk, stealth, targeting positions

  • Player/Ally mesh collisions with camera

  • Smooth transitions between camera states

  • Improved transitions between gameplay and cutscenes

  • Updated shaders for all characters

  • Refactored opening cinematics

  • Improved lighting

  • New character shaders provide better detail

  • Theo escort scene has been redone to provide additional time to read screen text

  • Greatly improved rendered video quality, fewer compression artifacts

  • Refactored gameplay cinematics

  • Staircase pre-lockpick scene

  • Improved lighting

  • New animations

  • Staircase post-lockpick scene

  • Fully reworked, improved and smoothed camera positioning

  • Improved scene performance reducing frame-rate drops

  • New animations, improved choreography

  • Additional dialogue

  • Cafeteria Refrigerator scene

  • Fully reworked, improved and smoothed camera positioning

  • New animations, improved choreography

  • Improved lighting

  • All other cinematics received lighting improvements

  • Improved Listening/Focus mode

  • Reduced blurring effect

  • Need to be in listening mode for at least 2 seconds to expand listening radius for maximum effect

  • Added audio effect

  • Resolved bugs listed below

  • Improved Player Locomotion

  • Improved player movement when jogging/accelerating

  • Eliminated strafing during jogging

  • Improved blending between animations

  • Sneak/Crouch transitions are smoother

  • Audio

  • Improved game audio mix

  • Reverb effects are now present in all game areas

  • Doors locked with keypads can now be accessed by interacting with the door, instead of just the keypad

  • New timed hint system for some obstacles

  • Opening area

  • Main fusebox challenge

  • Performance tweaks

  • Improved LODs in troublesome areas

  • Reduced post-processing load in troublesome areas

  • Improved rendering pass by optimizing unnecessary shadows

  • Resolved damaged light flickering in destroyed CIPR environment

  • Reduced walk distance in ending scenes

  • Save system update phase 1

  • Added save file version field to save files

  • Added save file updater to update older save files (hopefully) without corrupting existing ones

  • Backend encapsulation improvements

    Fixes:

  • Resolved camera collision with player mesh

  • Resolved camera collision with ally mesh

  • Resolved camera getting stuck in crouch position when colliding with object

  • Resolved background music stopping in ending scenes

  • Resolved issue where listening mode would show highlighted items after exiting

  • Resolved issue where listening mode key could be feathered and show highlighted items

  • Resolved bug introduced in V 1.2.1 where non-quittable locks were quittable

  • Resolved bug introduced in V 1.2.1 where failing lockpick in 4th floor hallway resulted in strange scenario post-load

  • Resolved bug where starting a New Game would not clear player’s inventory

  • Resolved bug where starting a New Game would not clear player’s score

  • Resolved bug where starting a New Game would not clear player’s objectives

  • Resolved fridge sequence bug where Theo wouldn’t be in camera frame if crouching

Source

Steam News / 25 July 2023

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