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- Grenade Madness
Weekly news #5
Hello everyone, As you probably noticed, the progress and the buzz about Grenade Madness faded away somehow in the past few weeks. The main reason is that we switched to what we call a holiday development regime. That’s…
Patch notes2 changesBalanceUI/audio - Grenade Madness
Weekly news #5
Hello everyone, As you probably noticed, the progress and the buzz about Grenade Madness faded away somehow in the past few weeks. The main reason is that we switched to what we call a holiday development regime. That’s…
Patch notes2 changesBalanceUI/audio - Grenade Madness
Weekly News #4
The week is gone, the update is behind us and i have a short summary for you. Today it's going to be a little tungled, because we have run into some troubles. Graphics Ok, i won't beat about the bush. The Unity update w…
Announcement1 changeFixGameplay - Grenade Madness
Weekly News #4
The week is gone, the update is behind us and i have a short summary for you. Today it's going to be a little tungled, because we have run into some troubles. Graphics Ok, i won't beat about the bush. The Unity update w…
Announcement1 changeFixGameplay - Grenade Madness
Patch notes 0.6.0
Graphics - Added various colors of power-ups They are now divided to categories: Blue - Active power-up Purple - Passive power-up Orange - Rare power-up Green - Health Box Red - Debuff (negative power-up) Grey - Others…
Patch notes8 changesFixGameplay - Grenade Madness
Patch notes 0.6.0
Graphics - Added various colors of power-ups They are now divided to categories: Blue - Active power-up Purple - Passive power-up Orange - Rare power-up Green - Health Box Red - Debuff (negative power-up) Grey - Others…
Patch notes8 changesFixGameplay - Grenade Madness
Weekly news #3
Hey everyone, the week is behind us (and another busy week ahead) and it’s time for the next summary. This time I will give you less information than normally, because we are finishing with the 0.6.0 update. Let’s see w…
Patch notes2 changesFixBalance - Grenade Madness
Weekly news #3
Hey everyone, the week is behind us (and another busy week ahead) and it’s time for the next summary. This time I will give you less information than normally, because we are finishing with the 0.6.0 update. Let’s see w…
Patch notes2 changesFixBalance


