Full notes
Full Grenade Madness update
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What changed
- Gameplay
- Balance
- UI and audio
- Server
Graphics
- Added various colors of power-ups They are now divided to categories:
Blue - Active power-up
Purple - Passive power-up
Orange - Rare power-up
Green - Health Box
Red - Debuff (negative power-up)
Grey - Others (Experience Box)
- New model for barrel - New model for taser - New model for knife - Model of granades is now 2,5x bigger and should glow more - When your power-up slots are full, they shake a little when you try to pick up another one (passive stack power-up as well) - Added stack of passive power-ups (on the left of screen) - Achievement notification is now displayed in chat
Gameplay
- Rate of Fire of grenades reworked * You can fire all your grenades at (almost) once * Cooldown between shots is 0,1s * Grenade launcher stack refills right after the grenade explodes. * Time before explosion is ticking after the sticking the grenade on surface not after launching - Added Holy Grenade power-up * Sticky type grenade * Time before explosion 2,5s * Holy Grenade has got infinite blast range * If you are within an angle of explosion you get killed by HG * If you are within an angle of explosion the indicator shows you are in danger zone of HG * If you die with power-up you will loose it - Time before grenade explosion is now 1,85s from 1,5s - Smoke Grenade has 2s cooldown to refill now instead of waiting when the smoke ends - Added a collision for grenade explosions * Now you can safely hide behind the crate or the wall without being hit by grenade (It Should have been done months ago) - Complete rework of power-up probability drops - Removed Barrel Gun (merged into the Crate Gun after picking a Gun Upgrade power-up) - Added Gun Upgrade power-up * Allows you to place barrels with Crate Gun (Right Mouse Button) * Adds a sight to Grenade Launcher - Removed Time Speed Up power-up (replaced by Quick Explosions) - Added Quick Explosions (max 5 stacks) * shorts time before explosion by 0,4s (max 1,7s) * Applies on every sticky type grenade (even on Holy Grenade - max 2,0s reduction) - Fast Run is now a passive ability - increases movement speed by 10% (it can stack by 10% each) - Increased pick up radius of power-up - Power-ups can be destroyed by grenades now - If you die you will loose 1 stack of every power-up now - Movement speed while you have melee weapon in hand has been reduced. It's the same as grenade launcher now. - Added Top secret Achievement
Sounds
- Sound when you pick up a power-up was removed
Technical
- Added DOF setting
Bugfixes
- Fixed the incorrect power-up drops probabilities calculations - Fixed bug whenpower-ups didn't have random positions to spawn - Fixed bug when you may stuck in loading screen - Fixed bug when you were able to have permanent power-ups after reconnecting to another server - Fixed bug when you can get infinite ammo - Fixed bug when you can't respawn when host leaved the game - Fixed bug when sounds didn't apply user settings after second launch - Fixed bug when some crates had been destroyed unintentionally sometimes - Fixed bug when sometimes crates has been desynchronized between host and players - Fixed bug that bots can't pick up power-ups - Fixed bug with tiles in winter
Source
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