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Steam News28 October 20169y ago

Patch notes 0.7.0

Main Features: - Added tutorial. This tutorial is supposed to show you the basics of the game. It will start on the first launch of game after it's updated. - Added Madness Mode (MM).

Full notes

Full Grenade Madness update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions1 change0 removals
  • Balance
  • Events
  • Gameplay
  • UI and audio
addedMain Features:Added tutorial. This tutorial is supposed to show you the basics of the game. It will start on the first launch of game after it's updated. - Added Madness Mode (MM). The MM is feature that makes your game graduating to the end. There are 17 events such as "Time Speed Up" or "Electrovision". These events will be unlocked after you reach the required level. Combinating more events at once becomes more expensive (Madness Points). - Madness Points (MP) are a currency for Madness Mode. Basically it's your capacity how big Madness you can create. These points are reusable so they are not for only for one use. You can gain MP by leveling up or as a reward for completing Missions. You can save your own combination/settings of Madness mode to file so you can easily save/load the option for your future games. (file manager is pretty shitty but we must wait when we iterate it >> find a better solution) - Reworked Missions. Missions have finally a proper purpose now. There are about 22 unique scaling Missions (in summary about 99 missions) and each of them has its suitable reward - Experience and Madness points (there should be a little bit more of them later for other planned feature). - Reworked Achievements. We are sorry for everyone that lose the old achievements but in case of compatibilty we had to remove them but don't worry. This change shouldn't happen again (in 99%). On the other hand now we have more achievements than before and actually we can add new ones if we get some good ideas. - Reworked Experience/Level System. There's another The good and The bad side. The bad thing might be we reset the system because we totally changed the scale and algorithm how fast or slow you level up now. Once again, on the other hand it should be more stable and balanced. Additionaly for every level up you get Madness Points as a reward.
addedGraphicsRemoved old glow - Added HDR option + Bloom - Added Depth Of Field - Added FXAA Antialiasing - New 3D menu scene - Redone loading screens - Some color tweaks used in menu (kind of a test for planned gui rework) - Redone GUI of missions - Highlighted player's bar in score table - Added indication of madness events on right side
changedTechnicalImproved AI of bots. We know it's still quite bad but atleast they kill eachother less than before
addedOthersAdded changelog window into the game - Completed missions and achievements are announced in chat now
fixedBugsFixed bug when multikills didn't reset after your death - Fixed fatal bug when the game used wrong timer for synchronization of multiplayer - Fixed bug when bots didn't change their weapon - Fixed bug when detonation sometimes didn't detonate all explosives - Fixed bug when you sometimes could have heard sound of steps - Fixed bug with localization 'sensitivity of mouse' (finally) - Fixed bug of some annoying errors while creating the game - Fixed bug of functionality of global leaderboards - Hundreds of small bug fixes

Main Features:

- Added tutorial. This tutorial is supposed to show you the basics of the game. It will start on the first launch of game after it's updated. - Added Madness Mode (MM). The MM is feature that makes your game graduating to the end. There are 17 events such as "Time Speed Up" or "Electrovision". These events will be unlocked after you reach the required level. Combinating more events at once becomes more expensive (Madness Points). - Madness Points (MP) are a currency for Madness Mode. Basically it's your capacity how big Madness you can create. These points are reusable so they are not for only for one use. You can gain MP by leveling up or as a reward for completing Missions. You can save your own combination/settings of Madness mode to file so you can easily save/load the option for your future games. (file manager is pretty shitty but we must wait when we iterate it >> find a better solution) - Reworked Missions. Missions have finally a proper purpose now. There are about 22 unique scaling Missions (in summary about 99 missions) and each of them has its suitable reward - Experience and Madness points (there should be a little bit more of them later for other planned feature). - Reworked Achievements. We are sorry for everyone that lose the old achievements but in case of compatibilty we had to remove them but don't worry. This change shouldn't happen again (in 99%). On the other hand now we have more achievements than before and actually we can add new ones if we get some good ideas. - Reworked Experience/Level System. There's another The good and The bad side. The bad thing might be we reset the system because we totally changed the scale and algorithm how fast or slow you level up now. Once again, on the other hand it should be more stable and balanced. Additionaly for every level up you get Madness Points as a reward.

Graphics

- Removed old glow - Added HDR option + Bloom - Added Depth Of Field - Added FXAA Antialiasing - New 3D menu scene - Redone loading screens - Some color tweaks used in menu (kind of a test for planned gui rework) - Redone GUI of missions - Highlighted player's bar in score table - Added indication of madness events on right side

Technical

- Improved AI of bots. We know it's still quite bad but atleast they kill eachother less than before

Others

- Added changelog window into the game - Completed missions and achievements are announced in chat now

Bugs

- Fixed bug when multikills didn't reset after your death - Fixed fatal bug when the game used wrong timer for synchronization of multiplayer - Fixed bug when bots didn't change their weapon - Fixed bug when detonation sometimes didn't detonate all explosives - Fixed bug when you sometimes could have heard sound of steps - Fixed bug with localization 'sensitivity of mouse' (finally) - Fixed bug of some annoying errors while creating the game - Fixed bug of functionality of global leaderboards - Hundreds of small bug fixes

Source

Steam News / 28 October 2016

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