In this update1
Full notes
Full Greenhearth Necromancer update
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What changed
- Gameplay
- Fixes
- Balance
- Events
- Server
Greenhearth Necromancer changes
Hello necromancers! β¨π
This will be our last patch for now! Please check out our letter from last week for an update on the status of Greenhearth Necromancer if you haven't yet.
v. 1.0.5 Patch Notes (June 2nd, 2026)
β¨ = Community reported or requested!
Added default nicknames to all residents' epilogue plants
Increased the possibility range for plant Light and Humidity tolerance β¨
Fixed a bug that broke wandering spell effects β¨
Fixed a bug that prevented older Northern Prickly Stars from being potted β¨
Fixed a bug that could prevent players from completing the Novice spells goal β¨
Fixed a bug that sometimes broke the activity page of the plant view β¨
Fixed a bug that messed with the Noon timecycle lighting β¨
Fixed a bug that allowed dead plants to gain health under certain circumstances β¨
Fixed a bug that allowed a late-game key event to be played early β¨
Fixed a bug that allowed the player to miss Theoβs epilogue plant β¨
Fixed some general description issues β¨
We are still tracking all bug reports and requests, so if you run into an issue, let us know!
See you around the Greenhearth co-op,
Colin [Community Manager]
Source
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