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Steam News19 October 20241y ago

Greenfeet Haven Dev Report - October 2024

Hello, dear Greenfeet friends! May the grass be soft under your steps! It's been a month since the last progress report. Much has been accomplished since then! Exploration The map is now hidden at first.

Full notes

Full Greenfeet Haven update

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Repeated intro

Hello, dear Greenfeet friends! May the grass be soft under your steps!

What changed

3 fixes2 additions3 changes0 removals
  • Maps
  • Gameplay
  • Fixes
  • Performance
  • Server
addedExplorationThe map is now hidden at first. You will have to send greenfeet out on exploration missions to reveal more and more of it. Each explored zone will yield its own surprises: new biomes, new resources, encounters... The system is now working and only requires more content to be added in the coming weeks.
addedFeedback and visual improvementsDiscovering a new item now produces a visual notification.
changedFeedback and visual improvementsGreenfeet will now get close to items they are interacting with, thanks to the new "intra-tile" movement system.
fixedEarly game contentThe first technological tier of the game is playable and will be present in the alpha build. This is the phase of the game where your greenfeet slowly move from bare survival to having a small settlement with their basic needs addressed. I won't expand too much on the content, as it is one key feature of the game to discover things by yourself.
fixedBug fixesI've finally started fixing all the bug reports that have accumulated over the past few weeks.
fixedBug fixesFIXED: The first right-click was not being registered. FIXED: Discovery icons no longer stack in an unreadable way. FIXED: Stumps are now automatically cut by the forestry area. FIXED: A regression that prevented plant growth has been resolved. FIXED: The sleep icon for a Greenfeet sometimes remained active after waking up. FIXED: Greenfeet tended to move endlessly to avoid stacking. FIXED: Transport tasks could not be canceled. FIXED: Clicking on the inventory zone selector caused the game to crash. FIXED: Greenfeet appeared misaligned on their beds. FIXED: It was possible to stack multiple sowing tasks on the same tile. FIXED: Greenfeet prioritized sleeping on the ground too often, even with an available bed. FIXED: Some items were never transported to an available storage element. FIXED: It was possible to create zones and place jobs in an unexplored area. FIXED: Sometimes drop spots would disappear if they were filled.

Greenfeet Haven changes

addedThe map is now hidden at first. You will have to send greenfeet out on exploration missions to reveal more and more of it. Each explored zone will yield its own surprises: new biomes, new resources, encounters... The system is now working and only requires more content to be added in the coming weeks.
addedDiscovering a new item now produces a visual notification.
changedGreenfeet will now get close to items they are interacting with, thanks to the new "intra-tile" movement system.
fixedThe first technological tier of the game is playable and will be present in the alpha build. This is the phase of the game where your greenfeet slowly move from bare survival to having a small settlement with their basic needs addressed. I won't expand too much on the content, as it is one key feature of the game to discover things by yourself.
fixedI've finally started fixing all the bug reports that have accumulated over the past few weeks.

It's been a month since the last progress report. Much has been accomplished since then!

Exploration

The map is now hidden at first. You will have to send greenfeet out on exploration missions to reveal more and more of it. Each explored zone will yield its own surprises: new biomes, new resources, encounters... The system is now working and only requires more content to be added in the coming weeks.

Feedback and visual improvements

Great efforts were put into the visual aspect of the game to make it feel more credible, alive, and dynamic.

Discovering a new item now produces a visual notification.

Greenfeet moving through plants will make them bounce.

Greenfeet will now get close to items they are interacting with, thanks to the new "intra-tile" movement system.

Early game content

The first technological tier of the game is playable and will be present in the alpha build. This is the phase of the game where your greenfeet slowly move from bare survival to having a small settlement with their basic needs addressed. I won't expand too much on the content, as it is one key feature of the game to discover things by yourself.

Bug fixes

I've finally started fixing all the bug reports that have accumulated over the past few weeks.

FIXED

The first right-click was not being registered.

FIXED

Discovery icons no longer stack in an unreadable way.

FIXED

Stumps are now automatically cut by the forestry area.

FIXED

A regression that prevented plant growth has been resolved.

FIXED

The sleep icon for a Greenfeet sometimes remained active after waking up.

FIXED

Greenfeet tended to move endlessly to avoid stacking.

FIXED

Transport tasks could not be canceled.

FIXED

Clicking on the inventory zone selector caused the game to crash.

FIXED

Greenfeet appeared misaligned on their beds.

FIXED

It was possible to stack multiple sowing tasks on the same tile.

FIXED

Greenfeet prioritized sleeping on the ground too often, even with an available bed.

FIXED

Some items were never transported to an available storage element.

FIXED

It was possible to create zones and place jobs in an unexplored area.

FIXED

Sometimes drop spots would disappear if they were filled.

What's next?

I'm still working hard to produce an alpha build by the end of October. To get access when it is ready, simply join the Discord server and follow the instructions there.

Stay tuned for more updates, and don't forget to wishlist Greenfeet Haven on Steam!

Source

Steam News / 19 October 2024

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