Hello, dear Greenfeet friends! May the grass be soft under your steps! Here's the second demo patch, focused on fixing bugs. It also contains some gameplay tweaks.
In this update3
Full notes
Full Greenfeet Haven update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, dear Greenfeet friends! May the grass be soft under your steps!
What changed
1 fix1 addition3 changes0 removals
Gameplay
Compatibility
Maps
UI and audio
changedHere's the second demo patch, focused on fixing bugs. It also contains some gameplay tweaks.
addedImproving the discovery system to enhance the overall experience - Adding more content, including items, furnishings, structures, and more
changedAdded:Added: New room system. Any enclosed area will now be considered as a room, and the rest as outside. - Added: Keyboard bindings for changing game speed. - Added: Alerts when greenfeet have no jobs. - Added: Helper text about jobs in the preview panel of a jobless greenfeet. - Added: Linux support, but official Steam builds are not yet available.
changedChanges:Changed: Sub-tasks icons will no longer be displayed to avoid them stacking with their parent task. - Changed: Prevented camera to move outside of the map. - Changed: Savegames are now located inside the cache folder instead of document folder. - Changed: Items no longer spread to adjacent tiles, they spread visually within the tile they were spawned on. - Changed: New AI algorithm for job, tool and activity lookup. - Changed: Improved rendering performances with a 90% reduction of displayed sprites. - Changed: New save format enabling migration support. - Changed: Greenfeet will now stop working exactly when the workshift is over instead of finishing their current task. - Changed: Added a preemption system for tasks: greenfeet will now lock a building job if they take care of bringing the items. - Changed: All furnishings are now crossable.
fixedFixes:Fixed: Culled items not being haulable. - Fixed: Items changing of variant sprite when being culled. - Fixed: Invisible hauled items when grabbed offscreen. - Fixed: Interrupted haul jobs not relocated to the item's new position. - Fixed: Blinking plant textures when changing season. - Fixed: Deleted zone not clearing inhabitants. - Fixed: Plant bounce not working when loading a save. - Fixed: Stumps not being removed if preventing a task to be completed. - Fixed: Items not being moved out from cut plants when building above them. - Fixed: Cut button not being toggled on trees in some cases. - Fixed: Greenfeet stuck if trying to perform a job they are already standing upon. - Fixed: Doors and some walls being considered as part of a room. - Fixed: Not eating at a table if the meal is above a chair. - Fixed: Furniture "facing" property not updated after loading a save. - Fixed: Crash during game unloading to main menu. - Fixed: Crash when revealing a sector with lone greenfeet and having removed the default laborer job. - Fixed: Visual glitches in the UI when using Windows' display scaling setting. - Fixed: Orphan jobs cases when items/furnitures are removed. - Fixed: Added check at startup to verify the save folder is not writable. - Fixed: Workers staying assigned to deleted zones. - Fixed: Orphaned haul jobs staying active. - Fixed: Batch of english typos. - Fixed: Hauling jobs being issued for items that are attached to a crafting or building job. - Fixed: Dropped items blinking randomly. - Fixed: Missing ground, wall and roof textures on some older driver or integrated GPUs. - Fixed: Green checkmark not going away in the discovery bench when obtaining new materials. - Fixed: Unconsistent activity score sorting leading to starving greenfeet. - Fixed: Opening the menu using the UI not pausing the game. - Fixed: Map dragging interrupted when crossing UI parts. - Fixed: Special chars crashing when used in a save file name. - Fixed: Invalid move out and hauling jobs causing stuck greenfeet. - Fixed: Performance issue when spawning dead leaves during the storm season. - Fixed: Performance issue when cleaning dead leaves during the cold season. - Fixed: Pathfinding failures when crossing enclosed spaces with a mix of zones. - Fixed: Greenfeet working for an hour too long. - Fixed: Wrong storage zone displayed when editing a zone-based craft order. - Fixed: Move out tasks not performed if using custom zone jobs. - Fixed: Greenfeet having incompatible traits like Lazy + Hard worker. - Fixed: Exhausted greenfeet waking up right away. - Fixed: Invisible greenfeet when returning from exploration. - Fixed: Being able to build on water. - Fixed: Collapsing roofs overriding water with dirt. - Fixed: "Forever" settings on crafting zones not working. - Fixed: Missing tool notification blinking when tools are picked up by greenfeet.
Greenfeet Haven changes
CCachemap
SStormhero
changedHere's the second demo patch, focused on fixing bugs. It also contains some gameplay tweaks.
addedImproving the discovery system to enhance the overall experience - Adding more content, including items, furnishings, structures, and more
changedAdded: New room system. Any enclosed area will now be considered as a room, and the rest as outside. - Added: Keyboard bindings for changing game speed. - Added: Alerts when greenfeet have no jobs. - Added: Helper text about jobs in the preview panel of a jobless greenfeet. - Added: Linux support, but official Steam builds are not yet available.
changedChanged: Sub-tasks icons will no longer be displayed to avoid them stacking with their parent task. - Changed: Prevented camera to move outside of the map. - Changed: Savegames are now located inside the cache folder instead of document folder. - Changed: Items no longer spread to adjacent tiles, they spread visually within the tile they were spawned on. - Changed: New AI algorithm for job, tool and activity lookup. - Changed: Improved rendering performances with a 90% reduction of displayed sprites. - Changed: New save format enabling migration support. - Changed: Greenfeet will now stop working exactly when the workshift is over instead of finishing their current task. - Changed: Added a preemption system for tasks: greenfeet will now lock a building job if they take care of bringing the items. - Changed: All furnishings are now crossable.
fixedFixed: Culled items not being haulable. - Fixed: Items changing of variant sprite when being culled. - Fixed: Invisible hauled items when grabbed offscreen. - Fixed: Interrupted haul jobs not relocated to the item's new position. - Fixed: Blinking plant textures when changing season. - Fixed: Deleted zone not clearing inhabitants. - Fixed: Plant bounce not working when loading a save. - Fixed: Stumps not being removed if preventing a task to be completed. - Fixed: Items not being moved out from cut plants when building above them. - Fixed: Cut button not being toggled on trees in some cases. - Fixed: Greenfeet stuck if trying to perform a job they are already standing upon. - Fixed: Doors and some walls being considered as part of a room. - Fixed: Not eating at a table if the meal is above a chair. - Fixed: Furniture "facing" property not updated after loading a save. - Fixed: Crash during game unloading to main menu. - Fixed: Crash when revealing a sector with lone greenfeet and having removed the default laborer job. - Fixed: Visual glitches in the UI when using Windows' display scaling setting. - Fixed: Orphan jobs cases when items/furnitures are removed. - Fixed: Added check at startup to verify the save folder is not writable. - Fixed: Workers staying assigned to deleted zones. - Fixed: Orphaned haul jobs staying active. - Fixed: Batch of english typos. - Fixed: Hauling jobs being issued for items that are attached to a crafting or building job. - Fixed: Dropped items blinking randomly. - Fixed: Missing ground, wall and roof textures on some older driver or integrated GPUs. - Fixed: Green checkmark not going away in the discovery bench when obtaining new materials. - Fixed: Unconsistent activity score sorting leading to starving greenfeet. - Fixed: Opening the menu using the UI not pausing the game. - Fixed: Map dragging interrupted when crossing UI parts. - Fixed: Special chars crashing when used in a save file name. - Fixed: Invalid move out and hauling jobs causing stuck greenfeet. - Fixed: Performance issue when spawning dead leaves during the storm season. - Fixed: Performance issue when cleaning dead leaves during the cold season. - Fixed: Pathfinding failures when crossing enclosed spaces with a mix of zones. - Fixed: Greenfeet working for an hour too long. - Fixed: Wrong storage zone displayed when editing a zone-based craft order. - Fixed: Move out tasks not performed if using custom zone jobs. - Fixed: Greenfeet having incompatible traits like Lazy + Hard worker. - Fixed: Exhausted greenfeet waking up right away. - Fixed: Invisible greenfeet when returning from exploration. - Fixed: Being able to build on water. - Fixed: Collapsing roofs overriding water with dirt. - Fixed: "Forever" settings on crafting zones not working. - Fixed: Missing tool notification blinking when tools are picked up by greenfeet.
Here's the second demo patch, focused on fixing bugs. It also contains some gameplay tweaks.
I'm now working on the next demo update with two main goals:
Improving the discovery system to enhance the overall experience - Adding more content, including items, furnishings, structures, and more
Thank you for your patience!
Demo Version 0.2.0
Added:
AddedAddedNew room system. Any enclosed area will now be considered as a room, and the rest as outside. - Added: Keyboard bindings for changing game speed. - Added: Alerts when greenfeet have no jobs. - Added: Helper text about jobs in the preview panel of a jobless greenfeet. - Added: Linux support, but official Steam builds are not yet available.
Changes:
AdjustedChangedSub-tasks icons will no longer be displayed to avoid them stacking with their parent task. - Changed: Prevented camera to move outside of the map. - Changed: Savegames are now located inside the cache folder instead of document folder. - Changed: Items no longer spread to adjacent tiles, they spread visually within the tile they were spawned on. - Changed: New AI algorithm for job, tool and activity lookup. - Changed: Improved rendering performances with a 90% reduction of displayed sprites. - Changed: New save format enabling migration support. - Changed: Greenfeet will now stop working exactly when the workshift is over instead of finishing their current task. - Changed: Added a preemption system for tasks: greenfeet will now lock a building job if they take care of bringing the items. - Changed: All furnishings are now crossable.
Fixes:
RemovedFixedCulled items not being haulable. - Fixed: Items changing of variant sprite when being culled. - Fixed: Invisible hauled items when grabbed offscreen. - Fixed: Interrupted haul jobs not relocated to the item's new position. - Fixed: Blinking plant textures when changing season. - Fixed: Deleted zone not clearing inhabitants. - Fixed: Plant bounce not working when loading a save. - Fixed: Stumps not being removed if preventing a task to be completed. - Fixed: Items not being moved out from cut plants when building above them. - Fixed: Cut button not being toggled on trees in some cases. - Fixed: Greenfeet stuck if trying to perform a job they are already standing upon. - Fixed: Doors and some walls being considered as part of a room. - Fixed: Not eating at a table if the meal is above a chair. - Fixed: Furniture "facing" property not updated after loading a save. - Fixed: Crash during game unloading to main menu. - Fixed: Crash when revealing a sector with lone greenfeet and having removed the default laborer job. - Fixed: Visual glitches in the UI when using Windows' display scaling setting. - Fixed: Orphan jobs cases when items/furnitures are removed. - Fixed: Added check at startup to verify the save folder is not writable. - Fixed: Workers staying assigned to deleted zones. - Fixed: Orphaned haul jobs staying active. - Fixed: Batch of english typos. - Fixed: Hauling jobs being issued for items that are attached to a crafting or building job. - Fixed: Dropped items blinking randomly. - Fixed: Missing ground, wall and roof textures on some older driver or integrated GPUs. - Fixed: Green checkmark not going away in the discovery bench when obtaining new materials. - Fixed: Unconsistent activity score sorting leading to starving greenfeet. - Fixed: Opening the menu using the UI not pausing the game. - Fixed: Map dragging interrupted when crossing UI parts. - Fixed: Special chars crashing when used in a save file name. - Fixed: Invalid move out and hauling jobs causing stuck greenfeet. - Fixed: Performance issue when spawning dead leaves during the storm season. - Fixed: Performance issue when cleaning dead leaves during the cold season. - Fixed: Pathfinding failures when crossing enclosed spaces with a mix of zones. - Fixed: Greenfeet working for an hour too long. - Fixed: Wrong storage zone displayed when editing a zone-based craft order. - Fixed: Move out tasks not performed if using custom zone jobs. - Fixed: Greenfeet having incompatible traits like Lazy + Hard worker. - Fixed: Exhausted greenfeet waking up right away. - Fixed: Invisible greenfeet when returning from exploration. - Fixed: Being able to build on water. - Fixed: Collapsing roofs overriding water with dirt. - Fixed: "Forever" settings on crafting zones not working. - Fixed: Missing tool notification blinking when tools are picked up by greenfeet.