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Steam News29 July 20261mo ago

2,800 Wishlists Later: What the Demo Did for Us (And How You Can Help)

Hey everyone, Two weeks after launching the Green Inferno demo, we want to share some real numbers with you, because they tell a story about why demos matter so much for small indie studios like us.

In this update1

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Full Green Inferno update

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Repeated intro

Hey everyone,

What changed

0 fixes2 additions1 change0 removals
  • Compatibility
  • Gameplay
changedThen the streamers arrived. Alpha Beta Gamer (860K subscribers) covered the demo and the video reached 23K views in days.
addedA few days later BaityLive (845K subscribers) played it too. You can see exactly what that did to our wishlists in the charts below: a spike of 293 wishlist adds in a single day after the first video.
addedThis is the whole reason the demo exists. We're a small studio from Rome with no big marketing budget. A free demo means creators can pick up the game with zero barrier and show it to audiences we could never reach on our own. Their coverage becomes wishlists, and wishlists are what make Steam's algorithm show the game to new players. It's a snowball, and it's rolling.

Green Inferno changes

changedThen the streamers arrived. Alpha Beta Gamer (860K subscribers) covered the demo and the video reached 23K views in days.
addedA few days later BaityLive (845K subscribers) played it too. You can see exactly what that did to our wishlists in the charts below: a spike of 293 wishlist adds in a single day after the first video.
addedThis is the whole reason the demo exists. We're a small studio from Rome with no big marketing budget. A free demo means creators can pick up the game with zero barrier and show it to audiences we could never reach on our own. Their coverage becomes wishlists, and wishlists are what make Steam's algorithm show the game to new players. It's a snowball, and it's rolling.

Two weeks after launching the Green Inferno demo, we want to share some real numbers with you, because they tell a story about why demos matter so much for small indie studios like us.

What happened

Since the demo went live, over 2,000 of you have downloaded and played it, with a median playtime of 31 minutes. For a deduction game demo, that means most of you are playing it all the way through. Thank you.

Then the streamers arrived. Alpha Beta Gamer (860K subscribers) covered the demo and the video reached 23K views in days.

A few days later BaityLive (845K subscribers) played it too. You can see exactly what that did to our wishlists in the charts below: a spike of 293 wishlist adds in a single day after the first video.

Then 705 in one day after the second. We've now passed 2,800 wishlist additions since the page went live.

This is the whole reason the demo exists. We're a small studio from Rome with no big marketing budget. A free demo means creators can pick up the game with zero barrier and show it to audiences we could never reach on our own. Their coverage becomes wishlists, and wishlists are what make Steam's algorithm show the game to new players. It's a snowball, and it's rolling.

How you can help (2 minutes of your time)

If you played the demo and enjoyed it, one thing helps us more than anything else right now:

Leave a review on the demo page.

Demo reviews directly boost our discoverability on Steam. Even a short, honest review tells the algorithm (and other players) that the game is worth a look. For a game our size, it genuinely moves the needle.

And of course:

  • Wishlist the game if you haven't already

  • Share the demo with a friend who loves horror or deduction games

  • Tell us what you think in the community hub. Your feedback is shaping the final game

Green Inferno launches on PC this November. Everything you do now decides how many people will discover it then.

Thank you for playing. It means the world.

Fantastico Studio

Source

Steam News / 29 July 2026

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