Full notes
Full Green Again update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Events
- Performance
Green Again changes
That's right, in only one month, you'll be able to finally meet the sproutlings and help them rebuild their civilisation. Watch out for those robots, though...
New Trailer!
To celebrate this announcement, we've created a new trailer, which you can watch right now on the Store Page, as well as at the link below:
Demo Update!
But that's not all! Alongside the new trailer and release date announcement, we've also updated the Demo version of Green Again to reflect the many changes that the full game has undergone. Here is a "short" list of changes:
New enemies, as well as increased variety and frequency of enemy waves!
New towers to help you fend off enemies!
New pods to help you deal with specialised enemies!
New ground hazards to work around!
New reclaimer's post to help you clear hazards!
A reworked housing system & decoration mechanics, to make you think about city planning!
New vaults full of robots for you to crack open!
New "Move" tool for buildings!
New "Threat Timeline" to let you anticipate enemy events!
New procedurally generated objectives for each level!
Difficulty and challenge selectors!
Significantly expanded and revised tutorials!
Many, MANY improvements to Quality of Life, Optimization, Art, Sound effects, Gameplay and UI!
Thank you again to everyone who's been following Green Again, and we can't wait for you guys to get your hands on the full game. 🌱
Source
Changelog.gg summarizes and formats this update. How we read updates.
