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Steam News27 December 20205y ago

Greedy Dungeon 2.0 Update RELIC REWORK!!!

Hello Travelers! Hope you guys doing well! We are the dungeon keepers who try our best to keep the “Greedy Dungeon” as exciting and as fun as it could be.

In this update1

Full notes

Full Greedy Dungeon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition5 changes2 removals
  • Maps
  • Gameplay
  • Balance
changedHello Travelers! Hope you guys doing well! We are the dungeon keepers who try our best to keep the “Greedy Dungeon” as exciting and as fun as it could be. We've already patched and changed the dungeons and all the relics. These changes will be focused on the late game, where relics and late game cards kick in and influence the gameplay. While taking about the changes, we’ll talk about our reasoning behind them.Relics First, let's talk about the relics! Some travelers told us that most of the relics are too useless and only a few are useful to actually beat the game. Well this isn’t what we want, sometimes dungeon keepers go into the dungeons too, so we feel you and we hear you. We’ve already told the relic shop keeper to re-make almost all of the current relic to make all of them equally useful. We want to make the travelers deck and the combination behind it as diverse as it can and encourage them to be creative, so changes will make the relics almost work on both map and combat and types of cards. The main goal is to make every combination viable, and we heard from some travelers who argue with the relic shop keeper about the prices being too high. We’ve thought about this and try to make a change about this, we told the relic shop keepers and we’ve decided to make the prices lower so dungeon grinding will take less effort of time to collect all the relics.
changedHello Travelers! Hope you guys doing well! We are the dungeon keepers who try our best to keep the “Greedy Dungeon” as exciting and as fun as it could be. We've already patched and changed the dungeons and all the relics. These changes will be focused on the late game, where relics and late game cards kick in and influence the gameplay. While taking about the changes, we’ll talk about our reasoning behind them.Banner of Glory Complete dungeons will have bonus 50% to complete bonus. Gain 1.5 x DEF block at the start of each turn. Now you can have some nice and firm block bonus at every of your turn.
changedHello Travelers! Hope you guys doing well! We are the dungeon keepers who try our best to keep the “Greedy Dungeon” as exciting and as fun as it could be. We've already patched and changed the dungeons and all the relics. These changes will be focused on the late game, where relics and late game cards kick in and influence the gameplay. While taking about the changes, we’ll talk about our reasoning behind them.Diamond Gain 4 additional mana in the start of each battle, can reserve up to 4 mana each turn. Will more likely to encounter aggressive enemies. Mana buff from 2 to 4, but taking risks from facing more aggressive enemies. Too greedy for mana? then take the risk.
addedHello Travelers! Hope you guys doing well! We are the dungeon keepers who try our best to keep the “Greedy Dungeon” as exciting and as fun as it could be. We've already patched and changed the dungeons and all the relics. These changes will be focused on the late game, where relics and late game cards kick in and influence the gameplay. While taking about the changes, we’ll talk about our reasoning behind them.Art of Revelation Whenever you move, has 25% chance to reveal surrounding rooms. Deal 10 x STR to all the enemies at the start of each combat. Besides revealing rooms, you can now dealing initial damage to the enemies at the start of every combat. EXPLOSION!
changedHello Travelers! Hope you guys doing well! We are the dungeon keepers who try our best to keep the “Greedy Dungeon” as exciting and as fun as it could be. We've already patched and changed the dungeons and all the relics. These changes will be focused on the late game, where relics and late game cards kick in and influence the gameplay. While taking about the changes, we’ll talk about our reasoning behind them.Boots of Swiftness When casting cards that switch enemy positions, gain 5 x DEF block, moving in the map has 25% chance for not gaining fatigue. You'll gain more block now!
removedHello Travelers! Hope you guys doing well! We are the dungeon keepers who try our best to keep the “Greedy Dungeon” as exciting and as fun as it could be. We've already patched and changed the dungeons and all the relics. These changes will be focused on the late game, where relics and late game cards kick in and influence the gameplay. While taking about the changes, we’ll talk about our reasoning behind them.Succubus' charm Heal 3 x DEF HP when applying poison to an enemy. 50% chance to apply 1 poison to it when damaging enemy, succubus can no longer heal from poison. This is one of the biggest relic rework. It has only poison immune originally, but we want it to more diversity and interesting without breaking the "becoming the succubus" design. So we make it applying poison upon attacking and getting stronger when applying it. And additional to that we make the succubus not immune to poison anymore.
Mana buff24Mana buff increased, buff

Greedy Dungeon changes

changedRelics First, let's talk about the relics! Some travelers told us that most of the relics are too useless and only a few are useful to actually beat the game. Well this isn’t what we want, sometimes dungeon keepers go into the dungeons too, so we feel you and we hear you. We’ve already told the relic shop keeper to re-make almost all of the current relic to make all of them equally useful. We want to make the travelers deck and the combination behind it as diverse as it can and encourage them to be creative, so changes will make the relics almost work on both map and combat and types of cards. The main goal is to make every combination viable, and we heard from some travelers who argue with the relic shop keeper about the prices being too high. We’ve thought about this and try to make a change about this, we told the relic shop keepers and we’ve decided to make the prices lower so dungeon grinding will take less effort of time to collect all the relics.
changedBanner of Glory Complete dungeons will have bonus 50% to complete bonus. Gain 1.5 x DEF block at the start of each turn. Now you can have some nice and firm block bonus at every of your turn.
changedDiamond Gain 4 additional mana in the start of each battle, can reserve up to 4 mana each turn. Will more likely to encounter aggressive enemies. Mana buff from 2 to 4, but taking risks from facing more aggressive enemies. Too greedy for mana? then take the risk.
addedArt of Revelation Whenever you move, has 25% chance to reveal surrounding rooms. Deal 10 x STR to all the enemies at the start of each combat. Besides revealing rooms, you can now dealing initial damage to the enemies at the start of every combat. EXPLOSION!
changedBoots of Swiftness When casting cards that switch enemy positions, gain 5 x DEF block, moving in the map has 25% chance for not gaining fatigue. You'll gain more block now!

Hello Travelers! Hope you guys doing well! We are the dungeon keepers who try our best to keep the “Greedy Dungeon” as exciting and as fun as it could be. We've already patched and changed the dungeons and all the relics. These changes will be focused on the late game, where relics and late game cards kick in and influence the gameplay. While taking about the changes, we’ll talk about our reasoning behind them.

Relics First, let's talk about the relics! Some travelers told us that most of the relics are too useless and only a few are useful to actually beat the game. Well this isn’t what we want, sometimes dungeon keepers go into the dungeons too, so we feel you and we hear you. We’ve already told the relic shop keeper to re-make almost all of the current relic to make all of them equally useful. We want to make the travelers deck and the combination behind it as diverse as it can and encourage them to be creative, so changes will make the relics almost work on both map and combat and types of cards. The main goal is to make every combination viable, and we heard from some travelers who argue with the relic shop keeper about the prices being too high. We’ve thought about this and try to make a change about this, we told the relic shop keepers and we’ve decided to make the prices lower so dungeon grinding will take less effort of time to collect all the relics.

  • Banner of Glory Complete dungeons will have bonus 50% to complete bonus. Gain 1.5 x DEF block at the start of each turn.

    Now you can have some nice and firm block bonus at every of your turn.

  • Diamond Gain 4 additional mana in the start of each battle, can reserve up to 4 mana each turn. Will more likely to encounter aggressive enemies.

    Mana buff from 2 to 4, but taking risks from facing more aggressive enemies. Too greedy for mana? then take the risk.

  • Art of Revelation Whenever you move, has 25% chance to reveal surrounding rooms. Deal 10 x STR to all the enemies at the start of each combat.

    Besides revealing rooms, you can now dealing initial damage to the enemies at the start of every combat. EXPLOSION!

  • Boots of Swiftness When casting cards that switch enemy positions, gain 5 x DEF block, moving in the map has 25% chance for not gaining fatigue.

    You'll gain more block now!

  • Succubus' charm Heal 3 x DEF HP when applying poison to an enemy. 50% chance to apply 1 poison to it when damaging enemy, succubus can no longer heal from poison.

    This is one of the biggest relic rework. It has only poison immune originally, but we want it to more diversity and interesting without breaking the "becoming the succubus" design. So we make it applying poison upon attacking and getting stronger when applying it. And additional to that we make the succubus not immune to poison anymore.

  • Skull of Banshee Gain 3 x DEF block when applying frozen to an enemy. 50% chance to apply 1 frozen to it when damaging enemy, banshees can no longer heal from frozen.

    As same as the succubus' charm's change.

  • Reflecting Shield Receiving damage that touches any block will deal 2 x STR damage to all the enemies, HP costs from event will be reduced by 50%.

    Besides from reflecting, we make it more useful when navigating

Source

Steam News / 27 December 2020

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