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Steam News26 October 20205y ago

Greedy Dungeon 2.0 Major changes to late-game announcement

Greetings Travelers! We hope you’re all doing well! We are the dungeon keepers who try our best to keep the “Greedy Dungeon” as exciting and as fun as it could be.

In this update1

Full notes

Full Greedy Dungeon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions4 changes0 removals
  • Maps
  • Gameplay
  • UI and audio
changedGreetings Travelers! We hope you’re all doing well! We are the dungeon keepers who try our best to keep the “Greedy Dungeon” as exciting and as fun as it could be. There will be a few things going to be patched and changed in the near future. These changes will be focused on the late game, where relics and late game cards kick in and influence the gameplay. We’ll talk about our reasoning behind it.First, let's talk about the relic changes. Some travelers told us that most of the relics are too useless and only a few are useful to actually beat the game. Well this isn’t what we want, sometimes dungeon keepers go into the dungeons too, so we feel you and we hear you. We’ve already told the relic shop keeper to re-make almost all of the current relic to make all of them equally useful. We don’t want the travelers to feel that “Arrows are the only way to play”, we want to make the travelers deck and the combination behind it as diverse as it can and encourage them to be creative, so changes will make the relics almost work on both map and combat and types of cards. The main goal is to make every combination viable, and we heard from some travelers who argue with the relic shop keeper about the prices being too high. We’ve thought about this and try to make a change about this, we told the relic shop keepers and we’ve decided to make the prices lower so dungeon grinding will take less effort of time to collect all the relics.
changedGreetings Travelers! We hope you’re all doing well! We are the dungeon keepers who try our best to keep the “Greedy Dungeon” as exciting and as fun as it could be. There will be a few things going to be patched and changed in the near future. These changes will be focused on the late game, where relics and late game cards kick in and influence the gameplay. We’ll talk about our reasoning behind it.Let’s talk about the late game cards, which are available in rank 5. We don’t want the late game cards to be powerful, instead, we want the late-game cards to be the last piece of the puzzle you want to put in every kind of deck. It’s been really a hard time for us since we have to think about every kind of deck the travelers can think of. We made some mistakes here so we messed up in the late-game cards, and nearly none of them are useful. Like what we want from the late game cards, they’re the last pieces of the decks, so we’ll try to make them as diverse and creative as possible, and make them a bit more viable in every deck.
changedGreetings Travelers! We hope you’re all doing well! We are the dungeon keepers who try our best to keep the “Greedy Dungeon” as exciting and as fun as it could be. There will be a few things going to be patched and changed in the near future. These changes will be focused on the late game, where relics and late game cards kick in and influence the gameplay. We’ll talk about our reasoning behind it.And more minor but still important changes,
addedGreetings Travelers! We hope you’re all doing well! We are the dungeon keepers who try our best to keep the “Greedy Dungeon” as exciting and as fun as it could be. There will be a few things going to be patched and changed in the near future. These changes will be focused on the late game, where relics and late game cards kick in and influence the gameplay. We’ll talk about our reasoning behind it.The status ailment is confusing to the travelers so we’ll add some notes on cards to stun to specify that you’ll need at least 2 stuns to stun for one turn.
addedGreetings Travelers! We hope you’re all doing well! We are the dungeon keepers who try our best to keep the “Greedy Dungeon” as exciting and as fun as it could be. There will be a few things going to be patched and changed in the near future. These changes will be focused on the late game, where relics and late game cards kick in and influence the gameplay. We’ll talk about our reasoning behind it.We added a button on the treasure chest where you can just click on the take all to take all the loot, so travelers won’t need to click on every single piece of them to collect all. But this is just an option for them, for travelers who enjoy listening to every single looting sound and have satisfaction from doing this, feel free to do so and ignore that take all button.
changedGreetings Travelers! We hope you’re all doing well! We are the dungeon keepers who try our best to keep the “Greedy Dungeon” as exciting and as fun as it could be. There will be a few things going to be patched and changed in the near future. These changes will be focused on the late game, where relics and late game cards kick in and influence the gameplay. We’ll talk about our reasoning behind it.Thanks for tuning in and your time reading this topic, the changes are already in development now, and will be released in about one or two months. If you travelers have any questions or feedback, or even if you just simply want to say hi to us. Please leave a comment or review to us, so we can discuss. Every voice is welcome and valuable to us.

Greedy Dungeon changes

changedFirst, let's talk about the relic changes. Some travelers told us that most of the relics are too useless and only a few are useful to actually beat the game. Well this isn’t what we want, sometimes dungeon keepers go into the dungeons too, so we feel you and we hear you. We’ve already told the relic shop keeper to re-make almost all of the current relic to make all of them equally useful. We don’t want the travelers to feel that “Arrows are the only way to play”, we want to make the travelers deck and the combination behind it as diverse as it can and encourage them to be creative, so changes will make the relics almost work on both map and combat and types of cards. The main goal is to make every combination viable, and we heard from some travelers who argue with the relic shop keeper about the prices being too high. We’ve thought about this and try to make a change about this, we told the relic shop keepers and we’ve decided to make the prices lower so dungeon grinding will take less effort of time to collect all the relics.
changedLet’s talk about the late game cards, which are available in rank 5. We don’t want the late game cards to be powerful, instead, we want the late-game cards to be the last piece of the puzzle you want to put in every kind of deck. It’s been really a hard time for us since we have to think about every kind of deck the travelers can think of. We made some mistakes here so we messed up in the late-game cards, and nearly none of them are useful. Like what we want from the late game cards, they’re the last pieces of the decks, so we’ll try to make them as diverse and creative as possible, and make them a bit more viable in every deck.
changedAnd more minor but still important changes,
addedThe status ailment is confusing to the travelers so we’ll add some notes on cards to stun to specify that you’ll need at least 2 stuns to stun for one turn.
addedWe added a button on the treasure chest where you can just click on the take all to take all the loot, so travelers won’t need to click on every single piece of them to collect all. But this is just an option for them, for travelers who enjoy listening to every single looting sound and have satisfaction from doing this, feel free to do so and ignore that take all button.

Greetings Travelers! We hope you’re all doing well! We are the dungeon keepers who try our best to keep the “Greedy Dungeon” as exciting and as fun as it could be. There will be a few things going to be patched and changed in the near future. These changes will be focused on the late game, where relics and late game cards kick in and influence the gameplay. We’ll talk about our reasoning behind it.

First, let's talk about the relic changes. Some travelers told us that most of the relics are too useless and only a few are useful to actually beat the game. Well this isn’t what we want, sometimes dungeon keepers go into the dungeons too, so we feel you and we hear you. We’ve already told the relic shop keeper to re-make almost all of the current relic to make all of them equally useful. We don’t want the travelers to feel that “Arrows are the only way to play”, we want to make the travelers deck and the combination behind it as diverse as it can and encourage them to be creative, so changes will make the relics almost work on both map and combat and types of cards. The main goal is to make every combination viable, and we heard from some travelers who argue with the relic shop keeper about the prices being too high. We’ve thought about this and try to make a change about this, we told the relic shop keepers and we’ve decided to make the prices lower so dungeon grinding will take less effort of time to collect all the relics.

Let’s talk about the late game cards, which are available in rank 5. We don’t want the late game cards to be powerful, instead, we want the late-game cards to be the last piece of the puzzle you want to put in every kind of deck. It’s been really a hard time for us since we have to think about every kind of deck the travelers can think of. We made some mistakes here so we messed up in the late-game cards, and nearly none of them are useful. Like what we want from the late game cards, they’re the last pieces of the decks, so we’ll try to make them as diverse and creative as possible, and make them a bit more viable in every deck.

And more minor but still important changes,

  • The status ailment is confusing to the travelers so we’ll add some notes on cards to stun to specify that you’ll need at least 2 stuns to stun for one turn.

  • We added a button on the treasure chest where you can just click on the take all to take all the loot, so travelers won’t need to click on every single piece of them to collect all. But this is just an option for them, for travelers who enjoy listening to every single looting sound and have satisfaction from doing this, feel free to do so and ignore that take all button.

Thanks for tuning in and your time reading this topic, the changes are already in development now, and will be released in about one or two months. If you travelers have any questions or feedback, or even if you just simply want to say hi to us. Please leave a comment or review to us, so we can discuss. Every voice is welcome and valuable to us.

Source

Steam News / 26 October 2020

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