Update log
Full GreedFall: The Dying World update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Gameplay
- Balance
- Fixes
- UI and audio
Carants,
A new patch is now available, dive into the new “ Black Mass ” DLC quest, along with improvements to combat, quest progression, stability, and UI.
New Content
Added the DLC quest “Black Mass”
Gameplay and AI
Fixed an issue where two combat areas could overlap, negatively impacting companion behavior
Improved combat targeting logic so enemies with the lowest and highest health are now correctly prioritized
Fixed an issue where enemy NPCs could disappear due to LOD when moving away
Quests and Journal
Fixed an issue where the Journal could incorrectly display all objectives as completed when skipping the smallpox vaccine dialogue with Daren
Players can no longer exit the conversation before asking for the vaccines
For players who previously left the conversation without requesting vaccines, objectives will now properly reset
Fixed inconsistent Journal and quest flow results in “Like Father, Like Son” when failing the Science check
Fixed a blocker that could prevent progression after loading a post-boss autosave due to a closed path
Updated logic for trees and bridge interactions across two quests to improve save and autosave reload behavior
Animation
Fixed a head clipping issue (rigging/animation fix)
Level Design and NPCs
Fixed an issue where guards in the Humid Cave were facing and standing in the wrong direction at the entrance
Stability and Performance
Fixed a rare crash that could occur when unloading a level
UI
Updated application icons in the UI
Thanks!
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Source
