Update log
Full GreedFall: The Dying World update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Performance
- Fixes
- UI and audio
Hi Carants,
We've deployed a patch which brings various fixes to the game.
Localization:
Retakes on Japanese added.
Localization fixes.
Stability and Performance
Fixed multiple causes of crashes occurring during gameplay, including:
After loading an autosave on the boat and using the dock during a quest
When repeatedly crossing combat boundaries in the Olima Underground Complex
During fast travel from Constanzia
When selecting the first teleport option to the Deutan Embassy (Out of Memory)
During a quest under specific conditions
During the fight following the cutscene with Kurnaz (audio-related issue)
When accessing the Bridge Alliance pier on AMD GPUs
Fixed a crash that could occur when switching Xbox accounts while the game is running
Improved overall game stability during fast travel
Reduced excessive loading times
Quests and Progression
Fixed an issue where “Sniffing out a Necklace” could fail due to a missing NPC
Fixed an issue where the objective would not update if the left-side guard was killed in stealth before Baren
Fixed multiple progression blockers affecting the following quests:
“Save Teer Fradee, Secret Meeting”
“Doneigad's Initiation”
“A Crown For A Journey”
“A Beast in The Military Quarter”
“A New Alliance”
Fixed an issue preventing progression after the initiation story stage
Ludwig’s third companion quest can now be unlocked as intended
Fixed an issue in “Nauts in Disguise” where the tonic could not be found or crafted
Gameplay and AI
Fixed an issue where the player could become trapped when entering a restricted room during Ludwig’s quest
Fixed an issue where companions would repeatedly ask the player to wait at camp
Save System
Fixed issues that could result in loss of progress or prevent saving during gameplay
Audio
Fixed an issue where sound effects and dialogue audio could be missing
Achievements
Fixed an issue where the achievement “All for one, one for all!” could not be unlocked during main quest progression
Thank you for your continued feedback and support!
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