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Full notes
Full Graywalkers: Purgatory update
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What changed
- Maps
- UI and audio
- Gameplay
- Fixes
Graywalkers: Purgatory changes
Changes:
Added save in maps (Note: Save is still not allowed while in combat or while viewing a cutscene/conversation).
Added autosave. Autosave occurs in numerous events, including: at the start of the map, before/after combat, before/after mission (in Mission Mode). Autosave will use 5 rotating autosave slots, meaning it will overwrite from among the 5 once they've been created. You can toggle off specific autosave events or change the number of autosave slots later on, when the Options window is implemented.
The Retry button on Game Over now works.
Saves are now sorted by date (latest first).
Load Game screen will now show a screenshot of the save (Note: This will only work for future save files). Steam post image
Fixed a bug that made the game hang during the Loading Screen when loading a saved game.
Added hotkeys for Character Window (C) and Inventory Window (I) (note: hotkeys will be rebindable in the future when the Controls tab of the Options window is implemented).
Using Party Member hotkeys (F1, F2, F3, etc.) while the Character Window is shown will now view that character in the Character Window. This also works if you left-click on their Character Portrait.
- Updates to Missions and Aurice Prelude- Minor updates to Urban Excursion Level: Changed White car game object. - Updated the Level and terrain of Forested/Overgrown environments. - Minor Updates to Outer Church of the Aurice Prelude and Mission. - Minor Updates to Mine, Mine, Mine, Intro Mission, and Dark Forest. - Fixed the forest demon and the first encounter in Aurice Prelude. Changed their stats, moved them around. - Adjusted stats, positioning, and Combat AI for Bandits used in Urban Excursion. - Fixed animation speed of Traveling Merchant conversation sprite. - Rearranged the Missions list in Mission Mode.
Updates to Abilities:
- "Leadership Effect" renamed to "Inspired"
- Updates to "Weapon Training
(Blunt Weapons)", Medium Burst - Adjustments for Inspired and Intimidated conditions - Created Dhampir Claws - the version of Vampiric Claws meant for Dhampirs. Vampiric Claws is renamed to "Feral Vampiric Claws". - Updates to animations of Male Rotter. Minor updates to Rotter abilities.
- Updates to Items- Adjusted Food consumables - Removed Energy Point consumption of Energy giving items - Adjusted Adrenaline Shot - Updated description and properties of Small Medkit Box - Minor adjustment to weapon 3d models
Some minor adjustments to the post processing.
Source
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